Android TextureView

本文介绍如何使用Android的TextureView进行相机预览。TextureView可以显示内容流,如视频或OpenGL场景,并且只能在硬件加速窗口中使用。与SurfaceView不同,TextureView作为常规视图,允许移动、变换和动画等操作。文章通过一个示例展示了如何在TextureView中渲染相机预览。
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文章目录

介绍

  • A TextureView can be used to display a content stream. Such a content stream can for instance be a video or an OpenGL scene. The content stream can come from the application’s process as well as a remote process.
  • TextureView can only be used in a hardware accelerated window. When rendered in software, TextureView will draw nothing.
  • Unlike SurfaceView, TextureView does not create a separate window but behaves as a regular View. This key difference allows a TextureView to be moved, transformed, animated, etc. For instance, you can make a TextureView semi-translucent by calling myView.setAlpha(0.5f).

相机预览Demo

  • Using a TextureView is simple: all you need to do is get its SurfaceTexture. The SurfaceTexture can then be used to render content. The following example demonstrates how to render the camera preview into a TextureView:
public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener {
      private Camera mCamera;
      private TextureView mTextureView;

      protected void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);

          mTextureView = new TextureView(this);
          mTextureView.setSurfaceTextureListener(this);

          setContentView(mTextureView);
      }

      public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
          mCamera = Camera.open();

          try {
              mCamera.setPreviewTexture(surface);
              mCamera.startPreview();
          } catch (IOException ioe) {
              // Something bad happened
          }
      }

      public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
          // Ignored, Camera does all the work for us
      }

      public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
          mCamera.stopPreview();
          mCamera.release();
          return true;
      }

      public void onSurfaceTextureUpdated(SurfaceTexture surface) {
          // Invoked every time there's a new Camera preview frame
      }
  }
  • onSurfaceTextureAvailable() 在SurfaceTexture准备好接收数据时调用,将相机数据渲染到SurfaceTexture上。
    mCamera.setPreviewTexture(surface);

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