Unity 获取错误日志信息

public static bool CheckLogType(LogType t)
{
    if (t == LogType.Error || t == LogType.Exception)
        return true;
    return false;
}

public static Application.LogCallback GetErrorLog(Action<string,string> func)
{
    Application.LogCallback ac = new Application.LogCallback((a,b,c)=> {
        if (CheckLogType(c))
        {            
             func?.Invoke(a,b);
        }
    });
    Application.logMessageReceived += ac;
    return ac;
}

public static string GetDeviceInfo()
{
    return  "deviceModel:" + SystemInfo.deviceModel+ "\n"+/*设备模型*/
            "deviceName:" + SystemInfo.deviceName + "\n" +/*设备名称*/
            "deviceUniqueIdentifier:" + SystemInfo.deviceUniqueIdentifier + "\n" +/*设备唯一标识符*/
            "copyTextureSupport:" + SystemInfo.copyTextureSupport.ToString() + "\n" +/*是否支持纹理复制*/
            "graphicsDeviceID:" + SystemInfo.graphicsDeviceID.ToString() + "\n" +/*显卡ID*/
            "graphicsDeviceName:" + SystemInfo.graphicsDeviceName + "\n" +/*显卡名称*/
            "graphicsDeviceType:" + SystemInfo.graphicsDeviceType.ToString() + "\n" +/*显卡类型*/
            "graphicsDeviceVendor:" + SystemInfo.graphicsDeviceVendor + "\n" +/*显卡供应商*/
            "graphicsDeviceVendorID:" + SystemInfo.graphicsDeviceVendorID.ToString() + "\n" +/*显卡供应商ID*/
            "graphicsDeviceVersion:" + SystemInfo.graphicsDeviceVersion + "\n" +/*显卡版本号*/
            "graphicsMemorySize:" + SystemInfo.graphicsMemorySize + "\n" +/*显存大小(单位:MB)*/
            "graphicsMultiThreaded:" + SystemInfo.graphicsMultiThreaded.ToString() + "\n" +/*显卡是否支持多线程渲染*/
            "supportedRenderTargetCount:" + SystemInfo.supportedRenderTargetCount.ToString() + "\n" +/*支持的渲染目标数量*/
            "systemMemorySize:" + SystemInfo.systemMemorySize.ToString() + "\n" +/*系统内存大小(单位:MB):*/
            "operatingSystem:" + SystemInfo.operatingSystem + "\n"+"curTime:"+GetTimers()+"\n";/*操作系统  当前时间*/
}

public static string GetTimers()
{
    return DateTime.Now.ToString();
}

public static void RemoveLog(Application.LogCallback ac)
{
    if (ac != null)
        Application.logMessageReceived -= ac;
}

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