NXOPEN/UG二次开发C#---导入igs文件,获得导入的TaggedObject

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/// <summary>
        /// 导入igs文件,获得导入的TaggedObject
        /// </summary>
        /// <param name="igsPath">需要导入的igs路径</param>
        /// <param name="layer">需要导入的图层</param>
        /// <param name="settingsFile">NX目录下的iges\\igesimport.def"</param>
        /// <returns></returns>
        public static TaggedObject[] InputIgs(string igsPath, int layer, string settingsFile)
        {
            Session theSession = Session.GetSession();
            Part workPart = theSession.Parts.Work;
            //获得导入之前图层中原始的对象
            NXOpen.Layer.LayerManager Layers = theSession.Parts.Work.Layers;
            NXObject[] originalObjs = Layers.GetAllObjectsOnLayer(layer);

            IgesImporter igesImporter;
            igesImporter = theSession.DexManager.CreateIgesImporter();
            igesImporter.CopiousData = NXOpen.IgesImporter.CopiousDataEnum.LinearNURBSpline;
            igesImporter.SmoothBSurf = true;
            igesImporter.LayerDefault = 1;
            igesImporter.GeomFixupTol = 0.001;
            igesImporter.ObjectTypes.Curves = true;
            igesImporter.ObjectTypes.Surfaces = true;
            igesImporter.ObjectTypes.Annotations = true;
            igesImporter.ObjectTypes.Structures = true;
            igesImporter.ObjectTypes.Solids = true;
            igesImporter.SimplifyGeometry = true;
            igesImporter.SettingsFile = settingsFile;
            igesImporter.LayerDefault = layer;
            igesImporter.InputFile = igsPath;
            string outPutFilePath = igsPath.Substring(0, igsPath.LastIndexOf('.')) + ".part";
            igesImporter.OutputFile = outPutFilePath;
            igesImporter.FileOpenFlag = false;
            igesImporter.LayerMask = "0-99999";
            igesImporter.Commit();
            igesImporter.Destroy();
            try
            {
                File.Delete(outPutFilePath + ".log");
            }
            catch
            {
            }

            //找出刚导入的对象
            List<NXObject> presentObjs = Layers.GetAllObjectsOnLayer(layer).ToList<NXObject>();
            if (originalObjs.Length != 0)
            {
                for (int i = 0; i < originalObjs.Length; i++)
                {
                    presentObjs.Remove(originalObjs[i]);
                }
            }
            return presentObjs.ToArray();
        }

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