using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RotaSelf : MonoBehaviour {
public float speed = 180;
private GameObject game;
public Toggle toggle;
void Start ()
{
game = GameObject.Find("Cube");
toggle.isOn = true;
}
void Update ()
{
float r = Random.Range(0f, 1f);
float g = Random.Range(0f, 1f);
float b = Random.Range(0f, 1f);
Renderer render = game.GetComponent<Renderer>();
render.material.color=new Color(r,g,b);
OnBoolChange();
}
public void OnValueChange(float value)
{
speed = value;
}
public void OnBoolChange()
{
if ( toggle.isOn == true)
{
transform.Rotate(Vector3.up * speed * Time.deltaTime);
}
else
{
transform.Rotate(0*Vector3.up * speed * Time.deltaTime);
}
}
}