///循环列表物品水平居中显示
protected void SetLoopListCentrePosX(GObject scrollSelectObj, GList itemList, bool ani = true)
{
var width = scrollSelectObj.width;
///计算列表显示位置
Rect rect = new Rect(scrollSelectObj.x - width / 2f, scrollSelectObj.y, width, scrollSelectObj.height);
itemList.scrollPane.ScrollToView(rect, ani, true);
}
///列表物品水平居中显示
protected void SetListCentrePosX(int selectIndex, GList itemList, bool ani = true)
{
var centrePosX = GetListCentrePosX(selectIndex, itemList.GetChildAt(0).width, itemList);
itemList.scrollPane.SetPosX(centrePosX, ani);
}
///列表物品垂直居中显示
protected void SetListCentrePosY(int selectIndex, GList itemList, bool ani = true)
{
var centrePosX = GetListCentrePosY(selectIndex, itemList.GetChildAt(0).height, itemList);
itemList.scrollPane.SetPosX(centrePosX, ani);
}
/// 获取列表中心posX位置
public float GetListCentrePosX(int selectIndex, float itemWidth, GList itemList)
{
var posX = selectIndex == itemList.numItems - 1 ? itemList.scrollPane.contentWidth - itemList.width :
selectIndex * itemWidth + selectIndex * itemList.columnGap - (selectIndex != 0 ? (itemList.width - itemWidth) / 2f : 0);
return posX;
}
/// 获取列表中心posY位置
public float GetListCentrePosY(int selectIndex, int itemHeigth, GList itemList)
{
var posX = selectIndex == itemList.numItems - 1 ? itemList.scrollPane.contentHeight - itemList.height :
selectIndex * itemHeigth + selectIndex * itemList.lineGap - (selectIndex != 0 ? (itemList.height - itemHeigth) / 2f : 0);
return posX;
}
FairyGUI & Unity GList物品居中显示(循环、虚拟)
最新推荐文章于 2024-09-01 23:02:46 发布