private RenderTexture _rt;
public Camera Camera;
public void takeAvatar()
{
if(_rt == null)
{
_rt = RenderTexture.GetTemporary(512,512,24);
_rt .name = “RT-TakeSnapshot”;
Camera.targetTexture = _rt;
Camera.Render();
}
RenderTexture saveActive = RenderTexture.active;
RenderTexture.active = Camera.targetTexture;
Texture2D texture = new Texture2D(512,512);
texture.ReadPixels(new Rect(0,0,Camera.targetTexture,Camera.targetTexture.height),0,0);
texture.Apply();
byte[] content = texture.EncodeToPNG();
FileStream fs= File.Create(Application.streamingAssetPath +"/rendertexture.png");
fs.Write(content,0,content.Length);
fs.Flush();
fs.Close();
if(_rt != null)
{
RenderTexture.ReleaseTemporary(_rt);
_rt = null;
Camera.targetTexture = null;
}
}
Unity拍照片并且保存在本地
最新推荐文章于 2022-10-24 23:18:39 发布