一.环境搭建 HDR配置
- 1.Window->Package Manager->安装
1.ShaderGraph,
2.Render Pipline Core Library
3.HD RenderPipeline
4.Lightweight Rendering Pipeline
5.Post Processing - 2.创建HDR管线
1.Project->创建Creat->Rendering-> HDR Asset
2.Editor Project Setting->Graphies Setting
3.把资源拖入到Volume Setting中
二.场景搭建
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3.节点Volume Setting
1.新建GameObject节点命名Volume Setting 添加脚本 Volume 勾选Is Gloable启用
2.点击new新建Volume Setting Profile 配置
3.天空盒创建,雾设置
3.1点击Volume Setting Profile 配置, 添加组件HDRI Sky 新建天空盒,把贴图TextureShape设置Cube模式,拖入其中
3.2添加Visual Environment 设置Sky Type->HDRISky FogType->
3.3添加HDShadow Setting
3.4添加Exponential Fog
3.5烘焙天空盒 添加Backing Sky , Backing Sky选择HDRISky
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4节点Post Processing Setting
1.新建GameObject节点命名Post Processing Setting添加脚本 Post Process Volume 勾选Is Gloable启用
2.设置Post Processing Setting节点Layer为Post Processing
3.点击new创建新配置Post Processing Setting Profile配置
4.Main Camera添加组件Post Process Layer,设置Layer为Post Processing,调整Mode
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5.Post Processing Volume添加效果
1.添加组件Vignette
2.添加组件Bloom
3.添加组件Color Grading
4.添加组件Depth Of Field视频:Unity设置HDRP渲染
后续有需要场景中添加反射探头