1. GLFW
直接到官网下载即可,这里为了方便直接下了预编译的版本
下载地址
得到
根据自己的需求去选择,这里我们选择的是lib-vc2202
这里我们会用到glfw3.lib
同时还有头文件:
glew
同上直接下载即可
下载地址
我们会用到glew32s.lib,即静态库
glad
下载地址
上述步骤操作完成后,GLAD现在应该提供给你了一个zip压缩文件,包含两个头文件目录,和一个glad.c文件。
结构
-include
-glad
-glad.h
-GLFW
-glfw3.h
-glfw3native.h
-KHR
-khrplatform.h
-lib
-glew32s.lib
-glfw3.lib
-src
-main.cpp
-glad.c
-CMakeLists.txt
Cmake内容
cmake_minimum_required(VERSION 3.0.0)
project(opengl_test VERSION 0.1.0 LANGUAGES C CXX)
include_directories(includes)
link_libraries("${PROJECT_SOURCE_DIR}/lib/glfw3.lib") #链接之前生成的静态库文件
link_libraries("${PROJECT_SOURCE_DIR}/lib/glew32s.lib") #链接之前生成的静态库文件
aux_source_directory(./src DIR_ALL_SRC)
add_executable(${PROJECT_NAME} ${DIR_ALL_SRC})
示例主程序
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow *window);
// settings
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
int main()
{
// glfw: initialize and configure
// ------------------------------
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
// glfw window creation
// --------------------
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// glad: load all OpenGL function pointers
// ---------------------------------------
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
// render loop
// -----------
while (!glfwWindowShouldClose(window))
{
// input
// -----
processInput(window);
// render
// ------
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
// -------------------------------------------------------------------------------
glfwSwapBuffers(window);
glfwPollEvents();
}
// glfw: terminate, clearing all previously allocated GLFW resources.
// ------------------------------------------------------------------
glfwTerminate();
return 0;
}
// process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
// ---------------------------------------------------------------------------------------------------------
void processInput(GLFWwindow *window)
{
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
}
// glfw: whenever the window size changed (by OS or user resize) this callback function executes
// ---------------------------------------------------------------------------------------------
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
// make sure the viewport matches the new window dimensions; note that width and
// height will be significantly larger than specified on retina displays.
glViewport(0, 0, width, height);
}