opengl+cmake 配置

Opengl+cmake

find_package(OpenGL REQUIRED)
include_directories( ${OPENGL_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES})

GLFW+cmake

# glfw
find_package(glfw3 CONFIG REQUIRED)
target_include_directories(${PROJECT_NAME} PUBLIC ${GLFW_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE glfw)

Test code(without glad.h)

#include <GLFW/glfw3.h>

#include <iostream>
int main()
{
    GLFWwindow* window;
    /* Initialize the library */
    if (!glfwInit())
        return -1;

    /* Create a windowed mode window and its OpenGL context */
    window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }

    /* Make the window's context current */
    glfwMakeContextCurrent(window);

    /* Loop until the user closes the window */
    while (!glfwWindowShouldClose(window))
    {
        /* Render here */
        glClear(GL_COLOR_BUFFER_BIT);

        /* Swap front and back buffers */
        glfwSwapBuffers(window);

        /* Poll for and process events */
        glfwPollEvents();
    }

    glfwTerminate();
    return 0;
}

Test code(with glad.h)

#include <glad/glad.h>
#include <GLFW/glfw3.h>

#include <iostream>

void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow *window);

// settings
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;

int main()
{
    
    // glfw: initialize and configure
    // ------------------------------
    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

#ifdef __APPLE__
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif

    // glfw window creation
    // --------------------
    GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
    if (window == NULL)
    {
        std::cout << "Failed to create GLFW window" << std::endl;
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);
    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);

    // glad: load all OpenGL function pointers
    // ---------------------------------------
    if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
    {
        std::cout << "Failed to initialize GLAD" << std::endl;
        return -1;
    }    

    // render loop
    // -----------
    while (!glfwWindowShouldClose(window))
    {
        // input
        // -----
        processInput(window);

        // render
        // ------
        glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);

        // glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
        // -------------------------------------------------------------------------------
        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    // glfw: terminate, clearing all previously allocated GLFW resources.
    // ------------------------------------------------------------------
    glfwTerminate();
    return 0;
}

// process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
// ---------------------------------------------------------------------------------------------------------
void processInput(GLFWwindow *window)
{
    if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
        glfwSetWindowShouldClose(window, true);
}

// glfw: whenever the window size changed (by OS or user resize) this callback function executes
// ---------------------------------------------------------------------------------------------
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
    // make sure the viewport matches the new window dimensions; note that width and 
    // height will be significantly larger than specified on retina displays.
    glViewport(0, 0, width, height);
}

corresponding cmake file

cmake_minimum_required(VERSION 3.0.0)
project(opengl_test VERSION 0.1.0 LANGUAGES C CXX)

# opengl
find_package(OpenGL REQUIRED)
# glfw
find_package(glfw3 CONFIG REQUIRED)

include_directories(${PROJECT_SOURCE_DIR}/include)
FILE(GLOB_RECURSE cpps ${PROJECT_SOURCE_DIR}/src/*.cpp ${PROJECT_SOURCE_DIR}/src/*.c)
FILE(GLOB_RECURSE headers ${PROJECT_SOURCE_DIR}/include/glad/*.h ${PROJECT_SOURCE_DIR}/include/*.h)
set(SRC ${cpps} ${headers})

# execute
add_executable(${PROJECT_NAME} ${SRC})

# include
target_include_directories(${PROJECT_NAME} PUBLIC ${OPENGL_INCLUDE_DIR})
target_include_directories(${PROJECT_NAME} PUBLIC ${GLFW_INCLUDE_DIR})

# libs
target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES})
target_link_libraries(${PROJECT_NAME} PRIVATE glfw)

corresponding folder

/include
	--glad
		--glad.h
/src
	--glad.c
	main.cpp
CMakeLists.txt
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