Unity 保存/打开 系统文件

本文详细介绍了如何在C#中使用DllImport和extern关键字创建自定义的文件对话框,包括SaveFileDialog和OpenFileDialog的实现,以及如何调用它们进行文件的保存和打开操作。
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前言

提示:以下是本篇文章正文内容,下面案例可供参考

一、直接上代码

using System;
using System.Runtime.InteropServices;

/**************************************
	日期:#CreateTime#
	功能:Nothing
***************************************/


/// <summary>
///  由于 extern 属性, 导致 只能放在AOT层。
/// </summary>
public class FileTool
{
    /// <summary>
    /// 保存文件
    /// </summary>
    /// <param name="fileExtension">文件后缀类型</param>
    /// <param name="action"></param>
    /// <param name="error"></param>
    public static string SaveFolder(string fileExtension,Action error = null)
    {
        SaveFileDlg pth = new SaveFileDlg();
        pth.structSize = Marshal.SizeOf(pth);
        pth.dlgOwner = OpenFileDialog.GetForegroundWindow();
        pth.filter = $"保存 (*{fileExtension})\0*{fileExtension}\0\0";
        pth.file = new string(new char[256]);
        pth.maxFile = pth.file.Length;
        pth.fileTitle = new string(new char[64]);
        pth.maxFileTitle = pth.fileTitle.Length;
        pth.initialDir = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory); //默认路径
        pth.title = "保存文件";
        //pth.dlgOwner = 
        pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;
        if (SaveFileDialog.GetSaveFileName(pth))
        {
            string filepath = pth.file; //选择的文件路径;  
            return filepath;
        }
        else
        {
            if (error != null) error.Invoke();
            return "";
        }
    }
    /// <summary>
    /// 打开文件
    /// </summary>
    /// <param name="fileExtension">文件后缀类型</param>
    /// <param name="action"></param>
    /// <param name="error"></param>
    public static string OpenProject(string fileExtension, Action error = null)
    {
        OpenFileDlg pth = new OpenFileDlg();
        pth.dlgOwner = OpenFileDialog.GetForegroundWindow();
        pth.structSize = Marshal.SizeOf(pth);
        pth.filter = $"加载 (*{fileExtension})\0*{fileExtension}\0\0";
        pth.file = new string(new char[256]);
        pth.maxFile = pth.file.Length;
        pth.fileTitle = new string(new char[64]);
        pth.maxFileTitle = pth.fileTitle.Length;
        pth.initialDir = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory); //默认路径
        pth.title = "打开文件";
        pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;

        if (OpenFileDialog.GetOpenFileName(pth))
        {
            string filepath = pth.file; //选择的文件路径;  
            return filepath;
        }
        else
        {
            if (error != null) error.Invoke();
            return "";
        }
    }

    public static void OpenExe(string filePath,string args)
    {
        OpenFileDialog.ShellExecute(IntPtr.Zero, "open", filePath, args, "", 1);
    }

}

/// <summary>
/// 文件日志类
/// </summary>
// [特性(布局种类.有序,字符集=字符集.自动)]
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class ZFileDialog
{
    public int structSize = 0;
    public IntPtr dlgOwner = IntPtr.Zero;
    public IntPtr instance = IntPtr.Zero;
    public String filter = null;
    public String customFilter = null;
    public int maxCustFilter = 0;
    public int filterIndex = 0;
    public String file = null;
    public int maxFile = 0;
    public String fileTitle = null;
    public int maxFileTitle = 0;
    public String initialDir = null;
    public String title = null;
    public int flags = 0;
    public short fileOffset = 0;
    public short fileExtension = 0;
    public String defExt = null;
    public IntPtr custData = IntPtr.Zero;
    public IntPtr hook = IntPtr.Zero;
    public String templateName = null;
    public IntPtr reservedPtr = IntPtr.Zero;
    public int reservedInt = 0;
    public int flagsEx = 0;
}

/// <summary>
/// 打开文件
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileDlg : ZFileDialog
{
}
/// <summary>
/// 打开文件
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class SaveFileDlg : ZFileDialog
{
}

public class OpenFileDialog
{
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetOpenFileName([In, Out] OpenFileDlg ofd);

    [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
    public static extern IntPtr GetForegroundWindow();


    [DllImport("shell32.dll", CharSet = CharSet.Unicode)]
    public static extern int ShellExecute(IntPtr hwnd, string lpszOp, string lpszFile,
                                string lpszParams, string lpszDir, int FsShowCmd);
}

/// <summary>
/// 保存文件类
/// </summary>
public class SaveFileDialog
{
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetSaveFileName([In, Out] SaveFileDlg ofd);
}


二、如何使用

        //保存文件
        var selectPath = FileTool.SaveFolder(".txt");
        Debug.Log(selectPath);
        
        //打开文件
        var getPath = FileTool.OpenProject(".txt");
        Debug.Log(getPath);

三、效果展示

在这里插入图片描述在这里插入图片描述

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