//这个是把之前那个的多余代码删除了
#include <stdio.h>
#include <stdlib.h>
#include <getch.h>
int main()
{
//定义一个88的二位数组作为地图
//0对应" “代表路,1对应”#“代表墙,2对应”@“代表人,3对应O代表目标点,4对应B代表箱子
int box[8][8]={
{0,0,1,1,1,1,0,0},
{0,0,1,3,3,1,0,0},
{0,1,1,0,3,1,1,0},
{0,1,0,0,4,3,1,0},
{1,1,0,4,0,0,1,1},
{1,0,0,1,4,4,0,1},
{1,0,0,2,0,0,0,1},
{1,1,1,1,1,1,1,1}};
int x = 6,y = 3,temp = 0;
//打印地图
for(;😉
{
int move_x = 0,move_y = 0;
system(“clear”);
for(int i=0;i<8;i++)
{
for(int j=0;j<8;j++)
{
switch(box[i][j])
{
case 0: printf(” “); break;
case 1: printf(”# “); break;
case 2: printf(”@ "); break;
case 3: printf("O "); break;
case 4: printf(“B “); break;
}
}
printf(”\n”);
}
//判断游戏是否结束
if(box[1][3]==4&&box[1][4]==4&&box[2][4]==4&&box[3][5]==4)
{
printf(“游戏结束,一共走了%d步”,temp);
return 0;
}
//获取按键
switch(getch())
{
case 183:move_x --;break;
case 184:move_x ++;break;
case 185:move_y ++;break;
case 186:move_y --;break;
}
if(box[x+move_x][y+move_y] == 0)
{
box[x+move_x][y+move_y] = 2;
box[x][y] = 0;
x+=move_x;
y+=move_y;
temp++;
}
else if (box[x+move_x][y+move_y] == 4&&box[x+move_x2][y+move_y2]!=1&&box[x+move_x2][y+move_y*2]!=4)
{
box[x+move_x][y+move_y]=2;
box[x][y] = 0;
box[x+move_x*2][y+move_y*2] = 4;
x+=move_x;
y+=move_y;
temp++;
}
else if (box[x+move_x][y+move_y] == 3)
{
box[x+move_x][y+move_y] = 2;
box[x][y] = 0;
x+=move_x;
y+=move_y;
temp++;
}
if(box[2][4] == 0)
box[2][4] = 3;
if(box[1][3] == 0)
box[1][3] = 3;
if(box[1][4] == 0)
box[1][4] = 3;
if(box[3][5] == 0)
box[3][5] = 3;
}
}