C语言实现三子棋

一、游戏界面打印

设置界面选项: 1:开始游戏      0:退出

void menu()
{
	printf("****************************\n");
	printf("******** 1. play   *********\n");
	printf("******** 0. exit   *********\n");
	printf("****************************\n");

}int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择>:\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
		}
	} while (input);

		return 0;
}

为了能一直玩下去,设置以输入为参数的do while循环体

页面效果:

二、打印棋盘

1、创建一个二维数组并初始化

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] =  ' ';//初始化每格都为空格
		}
	}
}

 这里ROW和COL是事先定义好的宏,ROW和COL都为3,即定义一个3行3列的二维数组并初始化为空格

2.打印棋盘

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	
	for (i = 0; i < row; i++)
	{
		//先打印数据
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if(j<col-1)
			printf("|");
		}
		printf("\n");
		//再打印分割行
		if (i < row - 1)
		{
		
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			
		}
		printf("\n");

	}
}

这里用“|”作为列的分界线,“---”作为行的分界线

三、玩家下棋

设计思路:玩家输入坐标,以“ * ”代表落子,落子前先检查输入的坐标是否已经有棋子,如果有显示坐标已被占,重新输入坐标;若无,则落子。

因为数组的下标都是从0开始的,所以我们输入的坐标都要-1

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家下棋\n");

	while (1)
	{
		printf("请输入要下棋的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占有,请输入其他坐标\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入\n");
		}
	}
}

 四、电脑下棋

设计思路:以“ # ”代表电脑落子,电脑输入坐标需要一个随机值,使用rand()函数

//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int a = 0;
	int b = 0;
	while (1)
	{
		a = rand() % row;//随机数模上棋盘行数获取横坐标
		b = rand() % col;//随机数模上棋盘列数获取纵坐标
		if (board[a][b] ==' ')//当落子处没有棋子时落子
		{
			board[a][b] = '#';
			break;
		}
	}
}

注:使用rand()函数需要用到<time.h>头文件,并且在主函数中还需添加srand函数

#include<time.h>


srand((unsigned int)time(NULL));

五、判断输赢

思路:游戏中会出现四种结果

1.玩家获胜

2.电脑获胜

3.平局

4.游戏继续

//判断输赢,四种状态
//1.玩家赢 -'*'
//2.电脑赢-'#'
//3.平局- 'Q'
//4.游戏继续-'C'
char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
            //判别胜利  
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}

	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断平局
	if (IsFull(board, row, col))
	{
		return 'Q';
	}

	return 'C';
}

static int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

当出现某一行或某一列或某一对角线出现相同的值时,即为某一方胜出,并返回胜方的棋子。

当一直未出现胜利状况并且棋盘已满,即为平局,返回’ Q ‘。

当上两种情况均为发生时,返回’ C ‘继续

六、整体代码

#pragma once

#define ROW 3
#define COL 3
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
void InitBoard(char board[ROW][COL],int row, int col);
//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//展示棋盘
void PlayerMove(char board[ROW][COL],int row,int col);
//玩家下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//电脑下棋
char IsWin(char board[ROW][COL], int row, int col);
//判别输赢
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] =  ' ';
		}
	}
}





void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	
	for (i = 0; i < row; i++)
	{
		//先打印数据
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if(j<col-1)
			printf("|");
		}
		printf("\n");
		//再打印分割行
		if (i < row - 1)
		{
		
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			
		}
		printf("\n");

	}
}


//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家下棋\n");

	while (1)
	{
		printf("请输入要下棋的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占有,请输入其他坐标\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入\n");
		}
	}
}


//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int a = 0;
	int b = 0;
	while (1)
	{
		a = rand() % row;
		b = rand() % col;
		if (board[a][b] ==' ')
		{
			board[a][b] = '#';
			break;
		}
	}
}

static int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}
//判断输赢,四种状态
//1.玩家赢 -'*'
//2.电脑赢-'#'
//3.平局- 'Q'
//4.游戏继续-'C'
char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}

	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断平局
	if (IsFull(board, row, col))
	{
		return 'Q';
	}

	return 'C';
}
#define _CRT_SECURE_NO_WARNINGS 1


#include"game.h"
void menu()
{
	printf("****************************\n");
	printf("******** 1. play   *********\n");
	printf("******** 0. exit   *********\n");
	printf("****************************\n");

}

void game()
{
	char ret = 0;
	char board[ROW][COL];
	//开始的时候,数组的内容应该是全部空格
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	//下棋
	while (1)
	{
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
}

int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择>:\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
		}
	} while (input);

		return 0;
}

 

 

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