水面、淹没效果https://www.cnblogs.com/mumu122GIS/p/11233063.html
裁剪原理 :https://blog.csdn.net/Yel_Liu/article/details/86303145
关于Cesium中的常用坐标系及说明 https://www.cnblogs.com/hanjunjun/p/8064318.html
自定义primitive 贴图纹理
https://www.jianshu.com/p/7d81256b120e
shader 随机
https://www.codercto.com/a/30404.html
体绘制
https://blog.csdn.net/liu_lin_xm/article/details/4850575
https://blog.csdn.net/liu_lin_xm/article/details/4850609
投影纹理映射
OpenGL实现Volume Rendering 大致步骤
https://blog.csdn.net/comedate/article/details/50602257
局部grid
new Cesium.GridMaterialProperty()
阴影https://bingqixuan.github.io/2019/02/01/Cesium%E9%98%B4%E5%BD%B1%E6%8A%80%E6%9C%AF/
模板缓冲区
https://github.com/wangdingqiao/noteForOpenGL/tree/master/stencilTesting
cesium 的工作原理
https://cesium.com/blog/2015/05/14/graphics-tech-in-cesium/
cesium的代码流程
http://www.moonsun.xyz/2019/06/24/06/325/cesium%