unity官网关于sprite packer的解释如下文:
The Sprite Packer is disabled by default but you can configure it from the Editor settings (menu: Edit -> Project Settings -> Editor). The sprite packing mode can be changed from Disabled to Enabled for Builds (i.e. packing is used for builds but not Play mode) or Always Enabled (i.e. packing is enabled for both Play mode and builds).
但实际上unity 2d模式下,Sprite Packer默认不是disabled的,而是Always Enabled。
导致的问题是,假如你的图片特别特别多,那请你每次修改任何一张图的时候,等上一年吧!
这个打包图集的效率简直是令凡人颤抖!
所以几乎一定是有必要手动把它改成Enabled for Builds!
切记。