#include <iostream>
#include <ctime>
#include <GL/glut.h>
#include <math.h>
#include <vector>
using namespace std;
struct Pos
{
int x;
int y;
};
struct Edge
{
int x1, x2;
int y1, y2;
int vx;
int vy;
int a, b, c;
};
struct Poly
{
// 点集
int xx[100];
int yy[100];
// 边集
Edge Edges[100];
int plotNums = 0; //点数量
int edgeNums = 0; //边数量
// 记录凹点
int conv = 0;
};
Poly poly;
// 求交点坐标
Pos CrossPos(int p1,int p2){
Pos res;
int A1 = poly.Edges[p1].a;
int B1 = poly.Edges[p1].b;
int A2 = poly.Edges[p2].a;
int B2 = poly.Edges[p2].b;
int C1 = poly.Edges[p1].c;
int C2 = poly.Edges[p2].c;
int m = A1 * B2 - A2 * B1;
if (m == 0)
cout <<"第"<<p1<<"边和第"<<p2<<"边"<< "无交点" << endl;
else
{
res.x = (C2*B1 - C1 * B2) / m;
res.y = (C1*A2 - C2 * A1) / m;
[OpenGL] 绘制并且判断凹凸多边形、自相交多边形。
最新推荐文章于 2022-12-10 11:57:29 发布
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