一下都是最简的代码体,请自行组装,另外官方文档更加详细,这里仅供快速引用
自定义一个菜单
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
public class InstanceMap : EditorWindow
{
[MenuItem("Window/TestWindow")]
static void Init()
{
// Get existing open window or if none, make a new one:
InstanceMap window = (InstanceMap)EditorWindow.GetWindow(typeof(InstanceMap));
window.Show();
}
void OnGUI()
{
}
}
在窗口中自定义一块变量区域