贴图工具.批查看处理Generate Mip Maps,Read/Write Enable

调用

//图片的Read/Write Enable属性,一般情况下都要为false; 而启用(可读写)后纹理的内存消耗会增加一倍
//Generate Mip Maps:如果不是3D模型贴图,则禁用,否则会多出约33 % 的内存开销;UI完全用不到的
    [MenuItem("Tools/小工具/贴图 #&P")]
    public static void ShowTexture()
    {
        EditorWindow.GetWindow(typeof(TextureEditor),false,"贴图"); //>(false,"",true);
    }       

批处理代码

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class TextureEditor : EditorWindow
{
    GUIStyle redStyle = new GUIStyle();
    GUIStyle greenStyle = new GUIStyle();
    GUIStyle lblBtnStyle;
    void LoadStyle()
    {
        redStyle.fontSize = 14;
        redStyle.normal.textColor = new Color(1, 0, 0);

        greenStyle.fontSize = 14;
        greenStyle.normal.textColor = new Color(0, 1, 0);

        lblBtnStyle = new GUIStyle(GUI.skin.label);
        lblBtnStyle.fontSize = 12;
        lblBtnStyle.normal.textColor = new Color(1, 1, 0);
    }

    private string mSearchPath = "Assets";
    private int mSelectTexType;
    private string[] mTextureTypes = { "后缀不计:则all", "*.png", "*.jpg" };
    Dictionary<int, string> mTextureTypeDic = new Dictionary<int, string>() { { 0, ".*" }, { 1, ".png" }, { 2, ".jpg" }, };
    Vector2 mScrollViewShow;
    List<Texture> mFindResultGos;
    private string[] mReadWriteEnables = { "Read_Write Enable不计", "Read_Write Enable=true可读写(启用中)", "Read_Write Enable=false不可读写(禁用中)" };
    private int mSelectReadWrite;

    private string[] mGenerateMipMaps = { "Generate Mip Maps不计", "Generate Mip Maps=true(启用中)", "Generate Mip Maps=false(禁用中)" };
    private int mSelectGenerateMip;


    List<Texture> mSVTextures = new List<Texture>();

    private void OnGUI()
    {
        EditorGUILayout.LabelField("图片的Read/Write Enable属性,一般情况下都要为false; 而启用(可读写)后纹理的内存消耗会增加一倍");
        EditorGUILayout.LabelField("Generate Mip Maps:如果不是3D模型贴图,则禁用,否则会多出约33 % 的内存开销;UI完全用不到的");
        using (new GUILayout.HorizontalScope())
        {
            mSearchPath = EditorGUILayout.TextField("路径", mSearchPath);
            mSearchPath = mSearchPath.Trim();
            mSelectTexType = EditorGUILayout.Popup(mSelectTexType, mTextureTypes, GUILayout.Height(20),GUILayout.MaxWidth(150));
            if (GUILayout.Button("查找", GUILayout.MaxWidth(80)))
            {
                if (string.IsNullOrEmpty(mSearchPath))
                {
                    mSearchPath = "Assets";
                    ShowMsg("定位到Assets目录上了");
                }
                if (mSearchPath.Contains("Assets") == false)
                {
                    mSearchPath = "Assets";
                    ShowMsg("定位到Assets目录上了");
                }
                if (mSearchPath.EndsWith("/"))
                {
                    mSearchPath = mSearchPath.Remove(mSearchPath.Length - 1, 1);          
                }
                GUI.FocusControl("");//使 输入框失去焦点
                LoadStyle();
                mFindResultGos = FindTypeGos(mSelectTexType, "Texture", mSearchPath);
            }
        }

        if (mFindResultGos != null && mFindResultGos.Count > 0)
        {
            using (new GUILayout.HorizontalScope())
            {
                EditorGUILayout.LabelField("共计" + mFindResultGos.Count.ToString() + "张图片", GUILayout.Height(20), GUILayout.MinWidth(200));
                mSelectReadWrite = EditorGUILayout.Popup(mSelectReadWrite, mReadWriteEnables, GUILayout.Height(20));
                mSelectGenerateMip = EditorGUILayout.Popup(mSelectGenerateMip, mGenerateMipMaps, GUILayout.Height(20));
            }
            mScrollViewShow = GUILayout.BeginScrollView(mScrollViewShow);
            mSVTextures.Clear();
            int countSV = 0;
            bool isMipMaps = false;
            bool isReadable = false;
            for (int i = 0; i < mFindResultGos.Count; i++)
            {
                if (mFindResultGos[i] == null || mFindResultGos[i].name == null)
                {
                    continue;
                }
                isMipMaps = GetMipMapEnabled(mFindResultGos[i]);
                isReadable = mFindResultGos[i].isReadable;
                if ((mSelectReadWrite == 0 && mSelectGenerateMip == 0)
                    || (mSelectReadWrite == 0 && mSelectGenerateMip == 1 && isMipMaps)
                    || (mSelectReadWrite == 0 && mSelectGenerateMip == 2 && isMipMaps == false)
                    || (mSelectReadWrite == 1 && isReadable && mSelectGenerateMip == 0)
                    || (mSelectReadWrite == 1 && isReadable && mSelectGenerateMip == 1 && isMipMaps)
                    || (mSelectReadWrite == 1 && isReadable && mSelectGenerateMip == 2 && isMipMaps == false)
                    || (mSelectReadWrite == 2 && isReadable == false && mSelectGenerateMip == 0)
                    || (mSelectReadWrite == 2 && isReadable == false && mSelectGenerateMip == 1 && isMipMaps)
                    || (mSelectReadWrite == 2 && isReadable == false && mSelectGenerateMip == 2 && isMipMaps == false))
                {
                    mSVTextures.Add(mFindResultGos[i]);
                    countSV = countSV + 1;
                    using (new GUILayout.HorizontalScope())
                    {
                        if (GUILayout.Button(mFindResultGos[i].name, lblBtnStyle, GUILayout.Width(120)))
                        {
                            EditorGUIUtility.PingObject(mFindResultGos[i]);
                        }
                        GUILayout.Label(mFindResultGos[i], GUILayout.Height(20), GUILayout.Width(120));//缩略图
                        GUILayout.Label(isReadable ? "RW启用中" : "RW禁用中", isReadable ? redStyle : greenStyle, GUILayout.Width(65));
                        if (GUILayout.Button(isReadable ? "改为不读写" : "改为可读写", GUILayout.Height(20), GUILayout.Width(75)))
                        {
                            SetTextureReadWrite(mFindResultGos[i], !isReadable);//非
                        }

                        GUILayout.Label(isMipMaps ? "  MipMaps启用中" : "  MipMaps禁用中", isMipMaps ? redStyle : greenStyle, GUILayout.Width(105));
                        if (GUILayout.Button(isMipMaps ? "MipMaps改为false" : "MipMaps改为true", GUILayout.Height(20), GUILayout.Width(110)))
                        {
                            SetMipMapEnabled(mFindResultGos[i], !isMipMaps);//非
                        }
                    }
                }
            }
            GUILayout.EndScrollView();

            GUILayout.BeginHorizontal("Box");
            EditorGUILayout.LabelField("列表" + countSV.ToString() + "张图片", lblBtnStyle, GUILayout.MinWidth(200));
            if (mSelectReadWrite >= 1)
                if (GUILayout.Button(mSelectReadWrite == 1 ? "RW全改为禁用" : "RW全改为启用:慎呀", GUILayout.Height(19)))
                {
                    for (int i = 0; i < mSVTextures.Count; i++)
                    {
                        SetTextureReadWrite(mSVTextures[i], mSelectReadWrite == 2);
                    }
                }
            if (mSelectGenerateMip >= 1)
                if (GUILayout.Button(mSelectGenerateMip == 1 ? "Mip全改为禁用" : "Mip全改为启用:慎呀", GUILayout.Height(19)))
                {
                    for (int i = 0; i < mSVTextures.Count; i++)
                    {
                        SetMipMapEnabled(mSVTextures[i], mSelectReadWrite == 2);
                    }
                }
            GUILayout.EndHorizontal();
        }
    }


    void SetTextureReadWrite(Texture pTex, bool isRead)
    {
        var tex = (TextureImporter)TextureImporter.GetAtPath(AssetDatabase.GetAssetPath(pTex));
        if (tex != null)
        {
            tex.isReadable = isRead;
            AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(pTex));
        }
    }
    bool GetMipMapEnabled(Texture pTex)
    {
        var tex = (TextureImporter)TextureImporter.GetAtPath(AssetDatabase.GetAssetPath(pTex));
        if (tex != null)
            return tex.mipmapEnabled;

        return false;
    }

    void SetMipMapEnabled(Texture pTex, bool mipMapEnabled)
    {
        var tex = (TextureImporter)TextureImporter.GetAtPath(AssetDatabase.GetAssetPath(pTex));
        if (tex != null)
        {
            tex.mipmapEnabled = mipMapEnabled;
            AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(pTex));
        }
    }

    public List<Texture> FindTypeGos(int pType, string pFilter = "Texture", string pSearchPath = "Assets")
    {
        var tGuids = AssetDatabase.FindAssets("t:" + pFilter, new string[] { pSearchPath });
        Texture tGo = null;
        string path = string.Empty;
        List<Texture> tGos = new List<Texture>();
        int i = 0;
        foreach (var guid in tGuids)
        {
            path = AssetDatabase.GUIDToAssetPath(guid);
            if (System.IO.Path.GetExtension(path) == ".asset" ||
                System.IO.Path.GetExtension(path) == ".ttf" ||
                System.IO.Path.GetExtension(path) == ".otf")//texture的映射
            {
                continue;
            }

            tGo = AssetDatabase.LoadMainAssetAtPath(path) as Texture;
            if (tGo == null)
            {
                Debug.LogWarning("path=" + path);
            }

            if (pType == 0)
                tGos.Add(tGo);
            else if (System.IO.Path.GetExtension(path) == mTextureTypeDic[pType])
                tGos.Add(tGo);
            i++;
        }
        return tGos;
    }

    public void ShowMsg(string content)
    {
        ShowNotification(new GUIContent(content));
    }

}

1.可点击图片名字进行查看2.可进行筛选3.单张与批处理
1.可点击图片名字进行查看2.可进行筛选3.单张与批处理

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