雨滴波纹核心代码

一、案例效果图:



二、源代码下载地址:http://download.csdn.net/detail/sh15285118586/8571025#comment

三、核心代码部分:

BOOL CMyRainsView::RenderScene() 
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();
	gluLookAt(250, 250, 250, 0, 0, 0, 0, 1, 0);
	glColor3f(1, 1, 1);
	
	DrawModel();

	if ((rand() % 2) == 0) 
	{
		wavemap[nmap][(rand() % (MAPY-2))+1][(rand() % (MAPX-2))+1] = 50;
		wavemap[cmap][(rand() % (MAPY-2))+1][(rand() % (MAPX-2))+1] = 50;
	}

	glTranslatef(-128, 0, -128);
	ProcessWave();
	DrawWave();
	InvertWaveMap();
	glLoadIdentity();


	::SwapBuffers(m_pDC->GetSafeHdc());		//交互缓冲区
	return TRUE;
}

void CMyRainsView::ProcessWave()
{
	float temp;
	for (int i=1; i<MAPY-1; i++)
		for (int j=1; j<MAPX-1; j++)
		{
			temp = ((wavemap[cmap][i-1][j] + 
					wavemap[cmap][i+1][j] + 
				    wavemap[cmap][i][j-1] + 
				    wavemap[cmap][i][j+1] +
					wavemap[cmap][i-1][j+1] + 
					wavemap[cmap][i+1][j+1] + 
					wavemap[cmap][i-1][j-1] + 
					wavemap[cmap][i+1][j-1]) / 4)-wavemap[nmap][i][j];			
			temp = temp - (temp / damp);
			if (temp < 0.01) temp = 0;
			wavemap[nmap][i][j] = temp;
		}
}

void CMyRainsView::InvertWaveMap()
{
	int temp = cmap;
	cmap = nmap;
	nmap = temp;
}

void CMyRainsView::DrawWave()
{
	int i, j;
	glDisable(GL_TEXTURE_2D);	
	glColor4f(1, 1, 1, 0.1);
	glBegin(GL_TRIANGLES);
	for (i=0; i<MAPY-1; i++)
	{
		for (j=0; j<MAPX-1; j++)
		{
			glVertex3f(j*2, wavemap[cmap][i][j], i*2);
			glVertex3f((j+1)*2, wavemap[cmap][i+1][j+1], (i+1)*2);
			glVertex3f(j*2, wavemap[cmap][i+1][j], (i+1)*2);

			glVertex3f(j*2, wavemap[cmap][i][j], i*2);
			glVertex3f((j+1)*2, wavemap[cmap][i][j+1], i*2);
			glVertex3f((j+1)*2, wavemap[cmap][i+1][j+1], (i+1)*2);
		}
	}
	glEnd();
	glEnable(GL_TEXTURE_2D);	
}
很遗憾,关键的算法我没看懂!!!!


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