使用Layered Windows

Using Layered Windows

To have a dialog box come up as a translucent window, first create the dialog as usual. Then, on WM_INITDIALOG, set the layered bit of the window's extended style and call SetLayeredWindowAttributes with the desired alpha value. The code might look like this:

在响应WM_INITDIALOG消息的函数中,MFC即是OnInitDialog(),设置窗口的layered扩展属性位,然后呼叫SetLayeredWindowAttributes 。

// Set WS_EX_LAYERED on this window 
SetWindowLong(hwnd, 
              GWL_EXSTYLE, 
              GetWindowLong(hwnd, GWL_EXSTYLE) | WS_EX_LAYERED);

// Make this window 70% alpha
SetLayeredWindowAttributes(hwnd, 0, (255 * 70) / 100, LWA_ALPHA);

Note that the third parameter of SetLayeredWindowAttributes is a value that ranges from 0 to 255, with 0 making the window completely transparent and 255 making it completely opaque. This parameter mimics the more versatile BLENDFUNCTION of the AlphaBlend function.

第三个参数值的范围是0到255,0则完全透明,255完全不透明。

To make this window completely opaque again, remove the WS_EX_LAYERED bit by calling SetWindowLong and then ask the window to repaint. Removing the bit is desired to let the system know that it can free up some memory associated with layering and redirection. The code might look like this:

要是再要窗口完全不透明,需要移除WS_EX_LAYERED 属性,然后重绘窗口。

// Remove WS_EX_LAYERED from this window styles
SetWindowLong(hwnd, 
              GWL_EXSTYLE,
              GetWindowLong(hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED);

// Ask the window and its children to repaint
RedrawWindow(hwnd, 
             NULL, 
             NULL, 
             RDW_ERASE | RDW_INVALIDATE | RDW_FRAME | RDW_ALLCHILDREN);









Note that 
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