1.首先向场景中拖入一个世界UI
2.在UI中,拖入我们想要的UI。
3.创建一个新的脚本,然后写入以下代码。
<span style="color:#494b4d"><span style="background-color:#ffffff"><span style="background-color:#272822"><span style="color:#f8f8f2"><code class="language-typescript"><span style="color:#f8f8f2">@</span><span style="color:#e6db74">Component</span>
<span style="color:#66d9ef">export</span> <span style="color:#66d9ef">default</span> <span style="color:#66d9ef">class</span> <span style="color:#e6db74">UICtr</span> <span style="color:#66d9ef">extends</span> <span style="color:#e6db74">Script</span> <span style="color:#f8f8f2">{</span>
<span style="color:#8292a2">/** 当脚本被实例后,会在第一帧更新前调用此函数 */</span>
<span style="color:#66d9ef">protected</span> <span style="color:#e6db74">onStart</span><span style="color:#f8f8f2">(</span><span style="color:#f8f8f2">)</span><span style="color:#f8f8f2">:</span> <span style="color:#66d9ef">void</span> <span style="color:#f8f8f2">{</span>
<span style="color:#66d9ef">let</span> uiwidget <span style="color:#f8f8f2">=</span> <span style="color:#66d9ef">this</span><span style="color:#f8f8f2">.</span>gameObject <span style="color:#66d9ef">as</span> UIWidget<span style="color:#f8f8f2">;</span>
<span style="color:#66d9ef">let</span> uiBase <span style="color:#f8f8f2">=</span> uiwidget<span style="color:#f8f8f2">.</span><span style="color:#e6db74">getTargetUIWidget</span><span style="color:#f8f8f2">(</span><span style="color:#f8f8f2">)</span><span style="color:#f8f8f2">;</span>
uiBase<span style="color:#f8f8f2">.</span><span style="color:#e6db74">findChildByPath</span><span style="color:#f8f8f2">(</span><span style="color:#a6e22e">"path"</span><span style="color:#f8f8f2">)</span>
<span style="color:#f8f8f2">}</span>
<span style="color:#f8f8f2">}</span></code></span></span></span></span>
TypeScript
复
注意:其中的path为我们拖入的UI的文本的路径。
注意:其中的path为我们拖入的UI的文本的路径。
比如我的UI的path是这个,所以,我的代码应该为。
<span style="color:#494b4d"><span style="background-color:#ffffff"><span style="background-color:#272822"><span style="color:#f8f8f2"><code class="language-typescript"><span style="color:#f8f8f2">@</span><span style="color:#e6db74">Component</span>
<span style="color:#66d9ef">export</span> <span style="color:#66d9ef">default</span> <span style="color:#66d9ef">class</span> <span style="color:#e6db74">UICtr</span> <span style="color:#66d9ef">extends</span> <span style="color:#e6db74">Script</span> <span style="color:#f8f8f2">{</span>
<span style="color:#8292a2">/** 当脚本被实例后,会在第一帧更新前调用此函数 */</span>
<span style="color:#66d9ef">protected</span> <span style="color:#e6db74">onStart</span><span style="color:#f8f8f2">(</span><span style="color:#f8f8f2">)</span><span style="color:#f8f8f2">:</span> <span style="color:#66d9ef">void</span> <span style="color:#f8f8f2">{</span>
<span style="color:#66d9ef">let</span> uiwidget <span style="color:#f8f8f2">=</span> <span style="color:#66d9ef">this</span><span style="color:#f8f8f2">.</span>gameObject <span style="color:#66d9ef">as</span> UIWidget<span style="color:#f8f8f2">;</span>
<span style="color:#66d9ef">let</span> uiBase <span style="color:#f8f8f2">=</span> uiwidget<span style="color:#f8f8f2">.</span><span style="color:#e6db74">getTargetUIWidget</span><span style="color:#f8f8f2">(</span><span style="color:#f8f8f2">)</span><span style="color:#f8f8f2">;</span>
<span style="color:#66d9ef">let</span> text <span style="color:#f8f8f2">=</span> uiBase<span style="color:#f8f8f2">.</span><span style="color:#e6db74">findChildByPath</span><span style="color:#f8f8f2">(</span><span style="color:#a6e22e">"RootCanvas/Text"</span><span style="color:#f8f8f2">)</span> <span style="color:#66d9ef">as</span> TextBlock<span style="color:#f8f8f2">;</span>
text<span style="color:#f8f8f2">.</span>text <span style="color:#f8f8f2">=</span> <span style="color:#a6e22e">"我想要显示的文本"</span>
<span style="color:#f8f8f2">}</span>
<span style="color:#f8f8f2">}</span></code></span></span></span></span>
TypeScript
复
4.代码挂载到世界UI下面。
4.代码挂载到世界UI下面。
5.运行就可以看到效果拉~