Unity解析Json

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
public class JsonReceive : MonoBehaviour
{
    public string Code;
    public List<PointList> _pointList;
    public Vector3[] Path;
    public Vector3[] Rotation;

    //反序列化(读取Json字符串)
    public void ReceiveJson(string receiveData)
    {
        JsonDataFromAndroid JsonDataFA = new JsonDataFromAndroid();
        JsonDataFA = JsonMapper.ToObject<JsonDataFromAndroid>(receiveData);
       
        Code = JsonDataFA.code;
        _pointList = JsonDataFA.pointList;
        Path = new Vector3[_pointList.Count];
        Rotation = new Vector3[_pointList.Count];

        for (int i = 0; i < _pointList.Count; i++)
        {
            Path[i] = new Vector3(float.Parse(_pointList[i].J1), float.Parse(_pointList[i].J2), float.Parse(_pointList[i].J3));
            Rotation[i] = new Vector3(float.Parse(_pointList[i].J4), float.Parse(_pointList[i].J5), float.Parse(_pointList[i].J6));
        }
    }

    //序列化(将字符串转化成Json)
    public void SendJson()
    {
        JsonDataFromAndroid JsonDataFA = new JsonDataFromAndroid();
        JsonDataFA.code = "";
        List<PointList> _pointList = new List<PointList>()
        {
            new PointList() {J1="",J2="",J3="",J4="",J5="",J6="" },
        };
        JsonDataFA.pointList = _pointList;
        string jsonSend = JsonMapper.ToJson(JsonDataFA);
    }
}

[SerializeField]
public class JsonDataFromAndroid
{
    public string code;
    public List<PointList> pointList;
}

[SerializeField]
public class PointList
{
    public string J1;
    public string J2;
    public string J3;
    public string J4;
    public string J5;
    public string J6;
    public string pointname;
}

 

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