using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
/*Siky游戏*/
namespace SIFrameWork {
public class SiJsonUtility : MonoBehaviour
{
public static T ParseJsonObj<T>(string path) {
TextAsset ta = Resources.Load<TextAsset>(path);
return JsonUtility.FromJson<T>(ta.text.Trim());
}
}
}