需求:解析JSON、TXT里面的内容。(好久没用了,现在突然需要搞这个还真忘了咋搞了,记录一下,防止下次又忘了又得去重新理思路!)
注意:Unity自带的JSON解析类是存在一定问题的,最好还是自己弄一个JSON解析(自己弄的话推荐牛顿等)
(存在的问题:比如如果解析代码不是mono并且没有挂载在场景中的情况解析出来的数据会只有第一层的数据)
啥也不说了,直接上代码吧。
JSON:
{
"tuPian":[
{
"name":"TuPian1",
"path":"10"
},
{
"name":"TuPian2",
"path":"12"
}
],
"video":[
{
"name":"video1",
"path":"100"
},
{
"name":"video2",
"path":"130"
}
]
}
对象类:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Test
{
public List<Test2> tuPian = new List<Test2>();
public List<Test2> video = new List<Test2>();
}
[System.Serializable]
public class Test2
{
//类名随便取
//变量名必须跟json里面的一一对应,不然无法存进来
public string name;
public string path;
}
解析类/读取类:
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class AnalysisJSON : MonoBehaviour
{
public string path;
void Start()
{
StartCoroutine(AA(Application.streamingAssetsPath + "/JSON.txt"));
}
IEnumerator AA(string url)
{
UnityWebRequest request = UnityWebRequest.Get(url);
yield return request.SendWebRequest();
if (request.isHttpError || request.isNetworkError)
UnityEngine.Debug.Log(request.error);
else
{
UnityEngine.Debug.Log(request.downloadHandler.text);
string jsonTest = request.downloadHandler.text;
Test obj = JsonUtility.FromJson<Test>(jsonTest);
for (int i = 0; i < obj.tuPian.Count; i++)
{
Debug.Log(obj.tuPian[i].name);
Debug.Log(obj.tuPian[i].path);
Debug.Log(obj.video[i].path);
Debug.Log(obj.video[i].path);
}
}
}
}
运行结果:
对了,我这里用的是UnityWebRequest来弄的,其他方式自己换一下就好了。