urp中Camera的Rendering.Renderer里的选项是取决于GraphicsSetting.Scriptabe;RenderPipelineSettings的URPAsset
//URP中的摄像机参数基本会使用该API来修改
var camData = Camera.main.GetUniversalAdditionalCameraData();
一.动态修改项目的Universal Render Pipeline Asset(以下简称URPAsset)
var urpAsset = ResourceManager.LoadAsset<RenderPipelineAsset>("UrpAssets/UrpAssetsName")
GraphicsSettings.renderPipelineAsset = urpAsset
//QualitySettings里的修改
//QualitySettings.renderPipeline = urpAsset
二.动态修改Camera的Renderer
var camData = CameraExtensions.GetUniversalAdditionalCameraData(Camera.main)
//var ca