Unity 3D 动画系统 非运行状态(编辑器下)播放动画

using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Animations;
using System.Linq;
#endif

public class EditorAnimationPlayMyTools : MonoBehaviour
{

}

#if UNITY_EDITOR
[CustomEditor(typeof(EditorAnimationPlayMyTools))]
public class EditorAnimationPlayMyToolsInspector : Editor
{
    private AnimationClip[] m_Clips = null;
    private EditorAnimationPlayMyTools m_Script = null;
    private GameObject m_AniObj = null;
    private void OnEnable()
    {
        m_Script = target as EditorAnimationPlayMyTools;
        Animator animator = m_Script.gameObject.GetComponentInChildren<Animator>();
        m_AniObj = animator.gameObject;
        AnimatorController controller = (AnimatorController)animator.runtimeAnimatorController;
        m_Clips = controller.animationClips;
    }

    private int m_SelectIndex = 0;
    private float m_SeliderValue = 0;

    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        EditorGUI.BeginChangeCheck();
        m_SelectIndex = EditorGUILayout.Popup("选择动画", m_SelectIndex, m_Clips.Select(pkg => pkg.name).ToArray());
        m_SeliderValue = EditorGUILayout.Slider("播放进度", m_SeliderValue, 0f, 1f);
        if (EditorGUI.EndChangeCheck())
        {
            AnimationClip clip = m_Clips[m_SelectIndex];
            float time = clip.length * m_SeliderValue;
            clip.SampleAnimation(m_AniObj, time);
        }
    }
}
#endif

 

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