Unity 3D BMFont自定义字体

软件下载地址还有介绍 http://www.angelcode.com/products/bmfont/

using System;
using System.Collections;
using System.Xml;
using UnityEditor;
using UnityEngine;

public class MyBMFontXMLTools : EditorWindow
{
    private Font font;
    private TextAsset xmlText;

    [MenuItem("Window/MyBMFontXMLTools")]
    static void AddBMFontWindow()
    {
        Rect wr = new Rect(0, 0, 500, 500);
        MyBMFontXMLTools window = (MyBMFontXMLTools)GetWindowWithRect(typeof(MyBMFontXMLTools), wr, true, "自定义字体");
        window.Show();

    }
    void OnGUI()
    {
        font = EditorGUILayout.ObjectField("字体", font, typeof(Font), true) as Font;
        xmlText = EditorGUILayout.ObjectField("文字XML配置", xmlText, typeof(TextAsset), true) as TextAsset;

        if (GUILayout.Button("创建字体", GUILayout.Width(200)))
        {
            CreateFont();
        }
    }
    private void CreateFont()
    {
        if (font == null || xmlText == null)
        {
            Debug.LogError("请设置font和textAsset.");
            return;
        }

        XmlDocument xmlDocument = new XmlDocument();
        xmlDocument.LoadXml(xmlText.text);


        int totalWidth = Convert.ToInt32(xmlDocument["font"]["common"].Attributes["scaleW"].InnerText);
        int totalHeight = Convert.ToInt32(xmlDocument["font"]["common"].Attributes["scaleH"].InnerText);

        XmlElement xml = xmlDocument["font"]["chars"];
        ArrayList characterInfoList = new ArrayList();


        for (int i = 0; i < xml.ChildNodes.Count; ++i)
        {
            XmlNode node = xml.ChildNodes[i];
            if (node.Attributes == null)
            {
                continue;
            }
            int index = Convert.ToInt32(node.Attributes["id"].InnerText);
            int x = Convert.ToInt32(node.Attributes["x"].InnerText);
            int y = Convert.ToInt32(node.Attributes["y"].InnerText);
            int width = Convert.ToInt32(node.Attributes["width"].InnerText);
            int height = Convert.ToInt32(node.Attributes["height"].InnerText);
            int xOffset = Convert.ToInt32(node.Attributes["xoffset"].InnerText);
            int yOffset = Convert.ToInt32(node.Attributes["yoffset"].InnerText);
            int xAdvance = Convert.ToInt32(node.Attributes["xadvance"].InnerText);
            CharacterInfo info = new CharacterInfo();
            Rect uv = new Rect();
            uv.x = (float)x / totalWidth;
            uv.y = (float)(totalHeight - y - height) / totalHeight;
            uv.width = (float)width / totalWidth;
            uv.height = (float)height / totalHeight;
            info.index = index;
            info.uvBottomLeft = new Vector2(uv.xMin, uv.yMin);
            info.uvBottomRight = new Vector2(uv.xMax, uv.yMin);
            info.uvTopLeft = new Vector2(uv.xMin, uv.yMax);
            info.uvTopRight = new Vector2(uv.xMax, uv.yMax);
            info.minX = xOffset;
            info.maxX = xOffset + width;
            info.minY = -yOffset - height;
            info.maxY = -yOffset;
            info.advance = xAdvance;
            info.glyphWidth = width;
            info.glyphHeight = height;
            characterInfoList.Add(info);
        }
        font.characterInfo = characterInfoList.ToArray(typeof(CharacterInfo)) as CharacterInfo[];
        Debug.Log("生成成功.");
    }
}

Unity中制作自定义字体的两种方式

1.像素模糊:把导入Unity 的图片格式设置为Sprite And UI。

2.字体大小不能设置:可以用缩放。

3.不能换行:将字体的Line Spacing 设置为字体的高度即可换行(XML中的height).

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