OpenCV之寻找和绘制物体的凸包例程

本文介绍了使用OpenCV库进行图像处理的基本操作,包括将图像转换为灰度图、应用模糊降噪、设置阈值进行二值化处理、寻找图像轮廓以及绘制轮廓和凸包。通过调整滚动条阈值,可以实时观察二值化效果和轮廓的变化。
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代码

#include <opencv2\opencv.hpp>
#include <vector>  
#include <algorithm> 

using namespace cv;
using namespace std;

#define WINDOW_NAME1 "[原始图窗口]"
#define WINDOW_NAME2 "[效果图窗口]"

Mat g_srcImage; Mat g_grayImage;
int g_nThresh = 0;
int g_maxThresh = 255;
RNG g_rng(12345);
Mat srcImage_copy = g_srcImage.clone();
Mat g_thresholdImage_output;
vector<vector<Point>> g_vContours;
vector<Vec4i> g_vHierarchy;

//全局函数
void on_ThreshChange(int, void*);

int main()
{
	//加载源图像
	g_srcImage = imread("333.png", 1);

	//将原图转换为灰度图并进行模糊降噪
	cvtColor(g_srcImage, g_grayImage, COLOR_BGR2GRAY);
	blur(g_grayImage, g_grayImage, Size(1, 1));

	//创建窗口并显示
	namedWindow(WINDOW_NAME1, WINDOW_AUTOSIZE);
	imshow(WINDOW_NAME1, g_grayImage);

	//创建滚动条
	createTrackbar("阈值", WINDOW_NAME1, &g_nThresh, g_maxThresh, on_ThreshChange);
	on_ThreshChange(0, 0);

	waitKey(0);
	return 0;
}

void on_ThreshChange(int, void*) {
	//对图像二值化, 控制阈值
	threshold(g_grayImage, g_thresholdImage_output, g_nThresh, 255, THRESH_BINARY);

	//寻找轮廓
	findContours(g_thresholdImage_output, g_vContours, g_vHierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0));

	//遍历每个轮廓,寻找其凸包
	vector<vector<Point>> hull(g_vContours.size());
	for (int i = 0; i < g_vContours.size(); i++)
	{
		convexHull(Mat(g_vContours[i]), hull[i], false);
	}

	//绘出轮廓及其凸包
	Mat drawing = Mat::zeros(g_thresholdImage_output.size(), CV_8UC3);
	for (int i = 0; i < g_vContours.size(); i++)
	{
		Scalar color = Scalar(g_rng.uniform(0, 255), g_rng.uniform(0, 255), g_rng.uniform(0, 255));
		drawContours(drawing, g_vContours, i, color, 1, 8, vector<Vec4i>(), 0, Point());
	}
	imshow(WINDOW_NAME2, drawing);
}

效果

 

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OpenCV可以用于绘制三维物体,可以使用以下步骤: 1. 使用cv::Mat构建3D场景,定义坐标系和3D物体的位置和大小。 2. 使用cv::projectPoints函数将3D物体投影到2D图像上,生成2D点集。 3. 使用cv::polylines函数将2D点集连成三维图形。 下面是一个简单的示例代码来绘制一个立方体: ``` #include <opencv2/core.hpp> #include <opencv2/highgui.hpp> #include <opencv2/imgproc.hpp> int main() { // 创建一个3D场景 cv::Mat scene = cv::Mat::zeros(3, 8, CV_64FC1); scene.at<double>(0, 0) = -1; scene.at<double>(1, 0) = -1; scene.at<double>(2, 0) = -1; scene.at<double>(0, 1) = 1; scene.at<double>(1, 1) = -1; scene.at<double>(2, 1) = -1; scene.at<double>(0, 2) = 1; scene.at<double>(1, 2) = 1; scene.at<double>(2, 2) = -1; scene.at<double>(0, 3) = -1; scene.at<double>(1, 3) = 1; scene.at<double>(2, 3) = -1; scene.at<double>(0, 4) = -1; scene.at<double>(1, 4) = -1; scene.at<double>(2, 4) = 1; scene.at<double>(0, 5) = 1; scene.at<double>(1, 5) = -1; scene.at<double>(2, 5) = 1; scene.at<double>(0, 6) = 1; scene.at<double>(1, 6) = 1; scene.at<double>(2, 6) = 1; scene.at<double>(0, 7) = -1; scene.at<double>(1, 7) = 1; scene.at<double>(2, 7) = 1; // 定义内参矩阵 cv::Mat K = cv::Mat::eye(3, 3, CV_64FC1); K.at<double>(0, 0) = 100; K.at<double>(1, 1) = 100; K.at<double>(0, 2) = 320; K.at<double>(1, 2) = 240; // 定义外参矩阵 cv::Mat R = cv::Mat::eye(3, 3, CV_64FC1); cv::Mat t = cv::Mat::zeros(3, 1, CV_64FC1); // 投影到2D图像上 std::vector<cv::Point2d> points; cv::projectPoints(scene, R, t, K, cv::Mat(), points); // 绘制三维图形 cv::Mat img = cv::Mat::zeros(480, 640, CV_8UC3); std::vector<std::vector<cv::Point>> contours = {{points[0], points[1], points[2], points[3]}, {points[4], points[5], points[6], points[7]}, {points[0], points[4], points[7], points[3]}, {points[1], points[5], points[6], points[2]}, {points[0], points[1], points[5], points[4]}, {points[3], points[2], points[6], points[7]}}; cv::polylines(img, contours, true, cv::Scalar(0, 255, 0), 2); // 显示图像 cv::imshow("3D Object", img); cv::waitKey(0); return 0; } ``` 这段代码可以生成一个立方体的图像,并在窗口中显示。你可以根据需要修改场景以及内外参矩阵来绘制其他形状的三维物体
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