display/CCDisplayFactory

#ifndef __CCDISPLAYFACTORY_H__

#define __CCDISPLAYFACTORY_H__


#include "../utils/CCArmatureDefine.h"

#include "../datas/CCDatas.h"


NS_CC_EXT_BEGIN


class CCSkin;

class CCBone;

class CCDecorativeDisplay;

class CCDisplayData;


class CCDisplayFactory

{

public:

static void addDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData);

static void createDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay);

static void updateDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, float dt, bool dirty);


static void addSpriteDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData);

static void createSpriteDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay);

static void updateSpriteDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, float dt, bool dirty);


static void addArmatureDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData);

static void createArmatureDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay);

static void updateArmatureDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, float dt, bool dirty);


static void addParticleDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData);

static void createParticleDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay);

static void updateParticleDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, float dt, bool dirty);


static void addShaderDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData);

static void createShaderDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay);


};



NS_CC_EXT_END


#endif /*__CCDISPLAYFACTORY_H__*/


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