cocos2dx/sprite_nodes
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CCSpriteFrameCache
#ifndef __SPRITE_CCSPRITE_FRAME_CACHE_H__#define __SPRITE_CCSPRITE_FRAME_CACHE_H__/* * To create sprite frames and texture atlas, use this tool: * http://zwoptex.zwopple.com/原创 2014-05-22 09:39:38 · 654 阅读 · 0 评论 -
CCSprite
#ifndef __SPITE_NODE_CCSPRITE_H__#define __SPITE_NODE_CCSPRITE_H__#include "base_nodes/CCNode.h"#include "CCProtocols.h"#include "textures/CCTextureAtlas.h"#include "ccTypes.原创 2014-05-22 09:40:41 · 705 阅读 · 0 评论 -
CCSpriteFrame(setDisplayFrame(frame)成员m_obOffset m_obOriginalSize m_bRotated m_obRect m_pobTexture)
#ifndef __SPRITE_CCSPRITE_FRAME_H__#define __SPRITE_CCSPRITE_FRAME_H__#include "base_nodes/CCNode.h"#include "CCProtocols.h"#include "cocoa/CCObject.h"#include "cocoa/CCGeometry.h"原创 2014-05-22 09:39:48 · 1216 阅读 · 0 评论 -
CCAnimation(CCAnimationFrame:m_fDelayUnits m_pUserInfo。 CCAnimation:)
#ifndef __CC_ANIMATION_H__#define __CC_ANIMATION_H__#include "platform/CCPlatformConfig.h"#include "cocoa/CCObject.h"#include "cocoa/CCArray.h"#include "cocoa/CCDictionary.h"#include原创 2014-05-22 09:41:36 · 904 阅读 · 0 评论 -
CCAnimationCache(动画存储池addAnimation removeAnimationByName animationByName addAnimationsWithDictionary
#ifndef __CC_ANIMATION_CACHE_H__#define __CC_ANIMATION_CACHE_H__#include "cocoa/CCObject.h"#include "cocoa/CCDictionary.h"#include NS_CC_BEGINclass CCAnimation;原创 2014-05-22 09:41:17 · 1341 阅读 · 0 评论 -
CCSpriteBatchNode(精灵池 open draw draw。。。。。close)
#ifndef __CC_SPRITE_BATCH_NODE_H__#define __CC_SPRITE_BATCH_NODE_H__#include "base_nodes/CCNode.h"#include "CCProtocols.h"#include "textures/CCTextureAtlas.h"#include "ccMacros.h"#in原创 2014-05-22 09:40:00 · 897 阅读 · 0 评论