《私人订制》--冯氏贺岁剧的隔年回归

昨晚和家人一起去看了《私人订制》,时光网上的低评分本来让我想选择《无人区》,后来因为时间的关系还是捧了冯小刚的场。范伟的当官梦十分精彩,活脱脱的冯氏风格的官场现形记,是这个时代的黑色喜剧,让人想起契诃夫和马克吐温这样的讽刺大师。范伟把一个卑微的司机所见所想的一把手演得淋漓尽致,短暂的角色扮演里,真实与虚幻编织出生活的荒诞。

导演的一腔俗血,情节相比就有些生硬。雅俗之辨在这样的喜剧电影里当然很难有深度的诠释,于是观众看到的就是编剧王朔对俗的不屑,对俗人求雅的嘲讽,愤怒之余只剩下人人皆俗,谁也别给我装高雅玩高雅的理直气壮,和隐隐的悲哀。

第三节马嫂的有钱人的梦更接近冯小刚贺岁片的小人物喜剧风格。精神上还延续了上一节对这个时代爆发土豪的嘲笑,但对于主人公这样一个底层劳动人民的典型,最后回归了中国人的家庭观世界观,在温情的歌声里,经历了一日如梦富人日子的马嫂形单影只地走回低矮阴暗的平房和狭窄的胡同,我的眼睛也湿润了。

本来以为这么短的小故事至少会有五个,没想到匆匆进入了最后一章。反思我们的物质文明和自私的人性,像伤痕累累的大自然母亲道歉。几乎要习以为常的遮天浓霾、布满巨大的塌陷坑的草原、污臭不堪垃圾拥塞的河流,在电影的大屏幕上,在人人掏钱进影院寻欢笑的时刻,震撼人心。几位主角的诚挚独白、道歉和提问也是大家共同的思考。“为什么一百万一千万一个亿你都愿意捐,一辆汽车却不愿意?”“因为我真的有一辆车。”这个老笑话最后从葛优嘴里说出来时,不再好笑,意味深长。

 

P.S.冯小刚导演这些年来的电影越来越带有人文反思,以前他拍《甲方乙方》、《没完没了》时是我喜欢的导演,现在他拍《一九四二》、《私人订制》,则是我尊敬的导演。第一节对官场的讽刺辛辣大胆,也算是和最近“老虎苍蝇一起打”的风向一致,虽然结尾时马秘书还要表明立场地解释一下和现实的差别。

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Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine. This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games. The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4. Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level. Table of Contents SECTION I Unreal Technology Basics: Introductory Development Techniques Chapter 1 Setting up Unreal Project Templates Chapter 2 Introduction to Level Design in Unreal Technology Chapter 3 Unreal Visual Scripting with Blueprints Chapter 4 Materials in Unreal Engine SECTION II Making Game Worlds Stand Out: Intermediate Development Concepts Chapter 5 Advanced Material Concepts in Unreal Engine Chapter 6 Visual Effects and Cascade in Unreal Engine Chapter 7 Terrains and Landscapes in Unreal Engine SECTION III Example Games: Advanced Game Development Concepts Chapter 8 Advanced Blueprint Concepts Chapter 9 A Top-Down Game with Blueprints Appendix A Material Expressions in Unreal Engine 4 Appendix B Distributions in Unreal Engine 4 Appendix C The Curve Editor in Unreal Engine 4

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