做游戏的公司,自然会关注游戏中物体是否碰撞的问题。我们知道:判断两个圆是否有重叠很简单,当且仅当 r1 + r2 <= d 时,两个圆有重叠部分,矩形可以看成是特殊的圆,一个矩形存在垂直方向和水平方向两个半径,基于该思路,写出算法代码如下:(矩形不会倾斜)
#include<iostream>
#include<cmath>
using namespace std;
typedef struct rectangle
{
float centerX;
float centerY;
float width;
float height;
}Rectangle;
bool areTwoRectsOverlapped(Rectangle rect1, Rectangle rect2)
{
float verticalDistance; //垂直距离
float horizontalDistance; //水平距离
verticalDistance = fabs(rect1.centerX - rect2.centerX);
horizontalDistance = fabs(rect1.centerY - rect2.centerY);
float verticalThreshold; //两矩形分离的垂直临界值
float horizontalThreshold; //两矩形分离的水平临界值
verticalThreshold = (rect1.height + rect2.height)/2;
horizontalThreshold = (rect1.width + rect2.height)/2;
if(verticalDistance > verticalThreshold || horizontalDistance > horizon