1.打开Build Settings面板(File→Build Settings...),选择WebGL平台,点击Switch Platform按钮切换平台;
2.点击Player Settings...按钮,打开PlayerSettings调板,设置Other Settings下的Color Space*为Gamma;
3.勾选Optimization下的Strip Engine Cde*;
4.设置Publishing Settings下的WebGL Memory Size为256,Enable Exceptions为Exclicitly Thrown Exceptions Only;