vtk纹理映射

发现vtkSphereSource贴图不太好,应该使用vtkTexturedSphereSource
https://kitware.github.io/vtk-examples/site/Cxx/Texture/TexturedSphere/
https://blog.csdn.net/a15005784320/article/details/119711358


int main(int argc, char* argv[])
{
    vtkSmartPointer<vtkPNGReader> reader = vtkSmartPointer<vtkPNGReader>::New();
    reader->SetFileName("earth_geology_bath.png");
//    vtkSmartPointer<vtkJPEGReader> reader = vtkSmartPointer<vtkJPEGReader>::New();
//    reader->SetFileName("earthmap2k.jpg");
    reader->Update();

    vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
    texture->SetInputConnection(reader->GetOutputPort());
    texture->InterpolateOn();

    vtkSmartPointer<vtkTexturedSphereSource> sphere = vtkSmartPointer<vtkTexturedSphereSource>::New();
    sphere->SetPhiResolution(100);
    sphere->SetRadius(100);
    sphere->SetThetaResolution(100);

    vtkSmartPointer<vtkTextureMapToSphere> map_to_sphere = vtkSmartPointer<vtkTextureMapToSphere>::New();
    map_to_sphere->SetInputConnection(sphere->GetOutputPort());

    vtkSmartPointer<vtkTransformTextureCoords> transformTexture = vtkSmartPointer<vtkTransformTextureCoords>::New();
    transformTexture->SetInputConnection(sphere->GetOutputPort());
    transformTexture->SetPosition(0, 0, 0);

    vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputConnection(transformTexture->GetOutputPort());

    vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
    actor->SetTexture(texture);

    vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
    renderer->AddActor(actor);
    renderer->SetBackground(0.0, 0.0, 0.0);//black

    vtkSmartPointer<vtkRenderWindow> render_window = vtkSmartPointer<vtkRenderWindow>::New();
    render_window->SetWindowName("Texture");
    render_window->AddRenderer(renderer);

    vtkSmartPointer<vtkRenderWindowInteractor> render_window_interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
    render_window_interactor->SetRenderWindow(render_window);
    render_window_interactor->Initialize();

    vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
    render_window_interactor->SetInteractorStyle(style);

    render_window->Render();
    render_window_interactor->Start();

    return EXIT_SUCCESS;
}
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