备注:系统都是Mac OSX
1. Segmentation fault at glGenVertexArrays(1, &vaoHandle);
解决办法:在glewInit();之前加上glewExperimental = GL_TRUE;
来源:Segmentation fault at glGenVertexArrays
2. Invalid storage qualifiers ‘in’ in global variable context
解决方法:在GLSL Version 1.20中in和out分别使用attribute和varying;