c语言实现贪吃蛇小游戏

首先理解游戏所需要的函数:

游戏中的贪吃蛇方向控制:w s a d分别表示上下左右移动键。需要一个循环输入的控制函数体;

贪吃蛇移动:用两个数组表示贪吃蛇身体的各个部位x, y,每移动一次就改变身体的位置,需要move函数,每次移动只需要将尾部跟头部交换位置,新的头部也变换;

金币的随机产生:用到rand()随机数函数,添加creak_money()函数,贪吃蛇吃到$会变长;

判断游戏是否结束:gameover()函数;

打印输出屏幕:移动一次就输出一次,用output()函数。

代码如下:

#include <stdio.h>
#include <string.h>
#include <time.h>
#include <stdlib.h>

void snake_move();
void output();
int gameover();
void creat_food();

char map[12][12] = { // map数组表示整个屏幕的变化
    "***********",
    "*XXXXH    *",
    "*         *",
    "*         *",
    "*         *",
    "*         *",
    "*         *",
    "*         *",
    "*         *",
    "*         *",
    "***********",
};

int snake_length = 5;
int snake_location_x[10] = {5, 4, 3, 2, 1};
int snake_location_y[10] = {1, 1, 1, 1, 1}; // 初始位置
int food_x;
int food_y;


int main() {
    creat_food();
    char choice;
    output();
    while (1) {
        scanf(" %c", &choice);
        snake_move();
        if (choice == 'w') {
            snake_location_y[0] -= 1;
            map[snake_location_y[0]][snake_location_x[0]] = 'H'; // 调整头部
        }
        if (choice == 's') {
            snake_location_y[0] += 1;
            map[snake_location_y[0]][snake_location_x[0]] = 'H';
        }
        if (choice == 'a') {
            snake_location_x[0] -= 1;
            map[snake_location_y[0]][snake_location_x[0]] = 'H';
        }
        if (choice == 'd') {
            snake_location_x[0] += 1;
            map[snake_location_y[0]][snake_location_x[0]] = 'H';
        }
        if (snake_location_x[0] == food_x && snake_location_y[0] == food_y) {
            creat_food();
            snake_length++;
            snake_location_x[snake_length - 1] = snake_location_x[snake_length - 2];
            snake_location_y[snake_length - 1] = snake_location_y[snake_length - 2]; // 尾部位置停留
            map[snake_location_y[snake_length - 1]][snake_location_x[snake_length - 1]] = 'X';
        }
        if (!gameover()) {
            printf("gameove\n");
            return 0;
        } else {
            output();
        }
    }
    return 0;
}

void snake_move() { // 先调整除了头部外的移动变化
    int i;
    map[snake_location_y[snake_length - 1]][snake_location_x[snake_length - 1]] = ' '; // 尾部消失
    for (i = snake_length - 1; i > 0; i--) {
        snake_location_x[i] = snake_location_x[i - 1];
        snake_location_y[i] = snake_location_y[i - 1];
        map[snake_location_y[i]][snake_location_x[i]] = 'X';
    }
}

int gameover() {
    if (snake_location_x[0] == 10 || snake_location_x[0] == 0) {
        return 0;
    }
    if (snake_location_y[0] == 10 || snake_location_y[0] == 0) { // 撞墙
        return 0;
    }
    for (int i = 1; i < snake_length; i++) {
        if (snake_location_x[0] == snake_location_x[i] && snake_location_y[0] == snake_location_y[i]) { // 碰到自己
            return 0;
        }
    }
    return 1;
}
void output() {
    for (int i = 0; i <= 11; i++) {
        for (int j = 0; j <= 11; j++) {
            printf("%c", map[i][j]);
        }
        printf("\n");
    }
}
void creat_food() {
    srand((unsigned)(time(NULL)));
    food_x = rand() % 9 + 1;
    food_y = rand() % 9 + 1;
    while (map[food_y][food_x] != ' ') { // 创造$
        food_x = rand() % 9 + 1;
        food_y = rand() % 9 + 1;
    }
    map[food_y][food_x] = '$';
}

游戏画面截图



评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值