unity 异步加载图片2

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ImgPackage
{
    /// <summary>
    /// 下载地址
    /// </summary>
    public string url;
    /// <summary>
    /// 下载完成
    /// </summary>
    public Action<Texture> Downloaded;
    public int loadError = 0;
}
public class HttpAsynImg : MonoBehaviour {
    private int limitLoadCount = 2;
    private static HttpAsynImg _instance;
    public static HttpAsynImg Instance
    {
        get
        {
            if (_instance == null)

            {
                _instance = new GameObject("HttpAsynImg").AddComponent<HttpAsynImg>();
            }
            return _instance;
        }
    }
    private Queue<ImgPackage> threadEvents = new Queue<ImgPackage>();
    private int limitCoroutineCount = 5;
    private int currentCoroutineCount = 0;
    /// <summary>
    /// 添加事件
    /// </summary>
    public void AddEvent(string url,Action<Texture> callback=null)
    {
        ImgPackage package = new ImgPackage();
        package.url = url;
        package.Downloaded = callback;
        threadEvents.Enqueue(package);
    }
    public void OnUpdate()
    {
        if (threadEvents.Count > 0 && currentCoroutineCount <= limitCoroutineCount)
        {
            ImgPackage threadEvent = threadEvents.Dequeue();
            try
            {
                currentCoroutineCount += 1;
                StartCoroutine(OnDownLoad(threadEvent));
            }
            catch (System.Exception ex)
            {

            }
        }
    }
    IEnumerator OnDownLoad(ImgPackage imageEvent)
    {
        using (WWW www = new WWW(imageEvent.url))
        {

            yield return www;
            if (www.error != null)
            {
                Debug.LogError( "图片地址:" + imageEvent.url + "下载错误信息:" + www.error);
                //如果下载失败,再放回队列里重新下载
                if (imageEvent.loadError< limitLoadCount)
                {
                    imageEvent.loadError += 1;
                    threadEvents.Enqueue(imageEvent);
                }
            }
            else
            {
                currentCoroutineCount -= 1;
               if (imageEvent.Downloaded!=null)
               {
                    imageEvent.Downloaded(www.texture);
               }
            }
        }
    }

    private void Update()
    {
        OnUpdate();
    }
}
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