D3DXMatrixIdentity 函数

创建一个单位矩阵。

定义:

D3DXMATRIX *D3DXMatrixIdentity(     

    D3DXMATRIX *pOut);参数:

pOut

[in, out] 指向D3DXMATRIX结构的返回单位矩阵。

返回值:

指向D3DXMATRIX 结构的单位矩阵。

 

说明:

单位矩阵就是除了[1,1][2,2][3,3][4,4]对角线系数为1外,其它系数全部为0。当用单位矩阵去乘以任何其它顶点向量时,都不会改变,但可方便地修改单位矩阵为旋转,平移和缩放矩阵。

返回值是跟pOut 参数返回值是一样的,这样可以让本函数成为其它函数的参数。

函数信息:

Header
 d3dx9math.h
 
Import library
 d3dx9.lib
 
Minimum operating systems
 Windows 98
 

相关函数:

D3DXMatrixIsIdentity


本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/caimouse/archive/2004/10/09/129019.aspx

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以下是在 Windows 平台上,使用 FFmpeg 6.0 实现录屏推流的 C++ 示例代码: ```c++ #include <iostream> #include <Windows.h> #include <d3d9.h> #include <d3dx9.h> #include <libavcodec/avcodec.h> #include <libavformat/avformat.h> #include <libavutil/opt.h> #pragma comment(lib, "d3d9.lib") #pragma comment(lib, "d3dx9.lib") #pragma comment(lib, "avcodec.lib") #pragma comment(lib, "avformat.lib") #pragma comment(lib, "avutil.lib") #define SCREEN_WIDTH 1920 #define SCREEN_HEIGHT 1080 #define FPS 30 #define BIT_RATE 4000000 #define STREAM_URL "rtmp://localhost/live/stream" int main() { // 初始化 D3D9 IDirect3D9Ex* pD3D = nullptr; if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D))) { std::cerr << "Failed to create IDirect3D9Ex object" << std::endl; return -1; } // 枚举显示器适配器 UINT adapterCount = pD3D->GetAdapterCount(); if (adapterCount == 0) { std::cerr << "No display adapter found" << std::endl; return -1; } // 获取第一个适配器的显示模式 D3DDISPLAYMODE displayMode; if (FAILED(pD3D->EnumAdapterModes(0, D3DFMT_X8R8G8B8, 0, &displayMode))) { std::cerr << "Failed to enumerate display adapter modes" << std::endl; return -1; } // 创建 D3D 设备 D3DPRESENT_PARAMETERS d3dpp = {}; d3dpp.Windowed = TRUE; d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; d3dpp.BackBufferWidth = SCREEN_WIDTH; d3dpp.BackBufferHeight = SCREEN_HEIGHT; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; IDirect3DDevice9Ex* pD3DDevice = nullptr; if (FAILED(pD3D->CreateDeviceEx( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow(), D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, nullptr, &pD3DDevice))) { std::cerr << "Failed to create IDirect3DDevice9Ex object" << std::endl; return -1; } // 初始化 FFmpeg av_register_all(); avcodec_register_all(); avformat_network_init(); // 创建输出流 AVFormatContext* pFormatCtx = nullptr; if (avformat_alloc_output_context2(&pFormatCtx, nullptr, "flv", STREAM_URL) < 0) { std::cerr << "Failed to allocate output context" << std::endl; return -1; } // 创建视频流 AVCodec* pCodec = nullptr; AVStream* pStream = avformat_new_stream(pFormatCtx, pCodec); if (!pStream) { std::cerr << "Failed to allocate video stream" << std::endl; return -1; } // 设置编码器参数 AVCodecContext* pCodecCtx = pStream->codec; pCodecCtx->codec_id = AV_CODEC_ID_H264; pCodecCtx->codec_type = AVMEDIA_TYPE_VIDEO; pCodecCtx->width = SCREEN_WIDTH; pCodecCtx->height = SCREEN_HEIGHT; pCodecCtx->pix_fmt = AV_PIX_FMT_YUV420P; pCodecCtx->bit_rate = BIT_RATE; pCodecCtx->gop_size = FPS; pCodecCtx->time_base = { 1, FPS }; pCodecCtx->level = 31; pCodecCtx->profile = FF_PROFILE_H264_MAIN; av_opt_set(pCodecCtx->priv_data, "preset", "ultrafast", 0); av_opt_set(pCodecCtx->priv_data, "tune", "zerolatency", 0); // 打开编码器 pCodec = avcodec_find_encoder(pCodecCtx->codec_id); if (!pCodec) { std::cerr << "Failed to find video encoder" << std::endl; return -1; } if (avcodec_open2(pCodecCtx, pCodec, nullptr) < 0) { std::cerr << "Failed to open video encoder" << std::endl; return -1; } // 打开输出流 if (avio_open(&pFormatCtx->pb, STREAM_URL, AVIO_FLAG_WRITE) < 0) { std::cerr << "Failed to open output stream" << std::endl; return -1; } // 写入文件头 if (avformat_write_header(pFormatCtx, nullptr) < 0) { std::cerr << "Failed to write file header" << std::endl; return -1; } // 创建缓冲区 const auto buffer_size = av_image_get_buffer_size(pCodecCtx->pix_fmt, SCREEN_WIDTH, SCREEN_HEIGHT, 1); auto buffer = static_cast<uint8_t*>(av_malloc(buffer_size)); AVFrame* pFrame = av_frame_alloc(); if (!pFrame) { std::cerr << "Failed to allocate video frame" << std::endl; return -1; } av_image_fill_arrays(pFrame->data, pFrame->linesize, buffer, pCodecCtx->pix_fmt, SCREEN_WIDTH, SCREEN_HEIGHT, 1); // 设置 D3D 设备参数 IDirect3DSurface9* pSurface = nullptr; D3DXMATRIX matrix; D3DLOCKED_RECT lockedRect; pD3DDevice->CreateOffscreenPlainSurface(SCREEN_WIDTH, SCREEN_HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &pSurface, nullptr); D3DXMatrixIdentity(&matrix); // 循环推流 bool running = true; while (running) { // 从 D3D 设备中读取屏幕数据 if (SUCCEEDED(pD3DDevice->GetFrontBufferData(0, pSurface))) { if (SUCCEEDED(pSurface->LockRect(&lockedRect, nullptr, D3DLOCK_READONLY))) { // 将屏幕数据转换为 YUV420P 格式 for (int y = 0; y < SCREEN_HEIGHT; y++) { auto dest = buffer + y * pFrame->linesize[0]; auto src = static_cast<uint8_t*>(lockedRect.pBits) + y * lockedRect.Pitch; memcpy(dest, src, SCREEN_WIDTH * 4); } av_frame_set_pts(pFrame, av_rescale_q(av_gettime(), { 1, AV_TIME_BASE }, pCodecCtx->time_base)); // 编码并写入数据 AVPacket packet; av_init_packet(&packet); packet.data = nullptr; packet.size = 0; int result = avcodec_send_frame(pCodecCtx, pFrame); if (result == 0) { while (result >= 0) { result = avcodec_receive_packet(pCodecCtx, &packet); if (result == 0) { packet.stream_index = pStream->index; av_interleaved_write_frame(pFormatCtx, &packet); av_packet_unref(&packet); } else if (result == AVERROR(EAGAIN) || result == AVERROR_EOF) { break; } else { std::cerr << "Failed to encode video frame" << std::endl; running = false; } } } else { std::cerr << "Failed to send video frame for encoding" << std::endl; running = false; } pSurface->UnlockRect(); } } // 限制帧率 Sleep(1000 / FPS); } // 写入文件尾 av_write_trailer(pFormatCtx); // 释放资源 if (pSurface) { pSurface->Release(); } if (pD3DDevice) { pD3DDevice->Release(); } if (pD3D) { pD3D->Release(); } if (pCodecCtx) { avcodec_close(pCodecCtx); } if (pFrame) { av_frame_free(&pFrame); } if (pFormatCtx) { avio_close(pFormatCtx->pb); avformat_free_context(pFormatCtx); } if (buffer) { av_free(buffer); } return 0; } ``` 在这个示例中,我们使用了 Windows 平台上的 DirectX 9 API 来捕获屏幕数据,然后使用 FFmpeg 6.0 的编码器将数据编码为 H.264 格式,并通过 RTMP 协议推流到本地的流服务器。您需要根据具体的情况修改 STREAM_URL、SCREEN_WIDTH、SCREEN_HEIGHT、FPS 和 BIT_RATE 等参数。
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