求交后高亮显示某个Drawable

求交后高亮显示某个Drawable:

if (picker->containsIntersections())

           {

              osg::Vec3 ptWorldIntersectPointFirst= picker->getFirstIntersection().getWorldIntersectPoint();

              cout<<"world coords vertex("<< ptWorldIntersectPointFirst.x()<<","

                  << ptWorldIntersectPointFirst.y()<< ","<< ptWorldIntersectPointFirst.z()<<")"<< std::endl;

 

              //高亮此点              

              double dPointRadius= 15.0f;

              osg::ShapeDrawable* pShd= new osg::ShapeDrawable(

                  new osg::Sphere( ptWorldIntersectPointFirst, dPointRadius));

              pShd->setColor( osg::Vec4( 0, 1, 0, 1));

              geode->addDrawable( pShd);

 

              将此Drawable高亮显示(更改其材质--散射光)

              //osg::ref_ptr< osg::StateSet> pssDra= picker->getFirstIntersection().drawable->getOrCreateStateSet();

              改变颜色

              //osg::Material* mat = dynamic_cast< osg::Material*>

              // ( pssDra->getAttribute( osg::StateAttribute::MATERIAL)); 

              //if ( mat == NULL)

              //{

              //mat = new osg::Material;

              // mat->setDataVariance( osg::Object::DYNAMIC);

              // pssDra->setAttribute( mat);

              //}

              //mat->setDiffuse( osg::Material::FRONT_AND_BACK, osg::Vec4( 1, 0, 0, 0));

 

              //直接改变其颜色

              osg::ref_ptr< osg::Geometry> pGmt= picker->getFirstIntersection().drawable->asGeometry();

              if ( pGmt != NULL)

              {                

                 

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