/* Note:Your choice is C IDE */
#include<math.h>
#include<graphics.h>
#include<conio.h>
#include<time.h>
#include<ctype.h>
#define ZOOM_IN 0.9
#define ZOOM_OUT 1.1
int turn1[3];
typedef struct{
float x;
float y;
float z;
}point;
typedef struct{
float x;
float y;
}point2d;
typedef struct{
float x;
float y;
float h;
point biao[8];
}fanti;
void make_box(float x,float y,float h,fanti *p)
{
p->x=x;
p->y=y;
p->h=h;
p->biao[0].x=x/2;
p->biao[0].y=y/2;
p->biao[0].z=h/2;
p->biao[1].x=-x/2;
p->biao[1].y=y/2;
p->biao[1].z=h/2;
p->biao[2].x=-x/2;
p->biao[2].y=-y/2;
p->biao[2].z=h/2;
p->biao[3].x=x/2;
p->biao[3].y=-y/2;
p->biao[3].z=h/2;
p->biao[4].x=x/2;
p->biao[4].y=y/2;
p->biao[4].z=-h/2;
p->biao[5].x=-x/2;
p->biao[5].y=y/2;
p->biao[5].z=-h/2;
p->biao[6].x=-x/2;
p->biao[6].y=-y/2;
p->biao[6].z=-h/2;
p->biao[7].x=x/2;
p->biao[7].y=-y/2;
p->biao[7].z=-h/2;
}
void trun2d(point *p,point2d *q)
{
q->x=p->x+p->z*cos(0.25);
q->y=p->y+p->z*sin(0.25);
}
void initm(float mat[][4])
{
int count ;
for(count =0;count<4;count ++)
{
mat[count][0]=0;
mat[count][1]=0;
mat[count][2]=0;
mat[count][3]=0;
mat[count][count]=1;
}return;
}
void transfrom(point *p,point *q,float tm[][4])
{
float xu,yv,zw,h;
xu=tm[0][0]*p->x+tm[1][0]*p->y+tm[2][0]*p->z+tm[3][0];
yv=tm[0][1]*p->x+tm[1][1]*p->y+tm[2][1]*p->z+tm[3][1];
zw=tm[0][2]*p->x+tm[1][2]*p->y+tm[2][2]*p->z+tm[3][2];
q->x=xu;
q->y=yv;
q->z=zw;
return;
}
void ratationx(point *p,float alfa,float tm[][4])
{
float rad=0.0174532925;
initm(tm);
tm[1][1]=cos(rad*alfa);
tm[1][2]=sin(rad*alfa);
tm[2][1]=-tm[1][2];
tm[2][2]=tm[1][1];
return;
}
void rotationz(point *p,float alfa,float tm[][4])
{
float rad=0.0174532925;
initm(tm);
tm[0][0]=cos(rad*alfa);
tm[0][1]=sin(rad*alfa);
tm[1][0]=-tm[0][1];
tm[1][1]=tm[0][0];
return;
}
void rotationy(point *p,float alfa,float tm[][4])
{
float rad=0.0174532925;
initm(tm);
tm[0][0]=cos(rad*alfa);
tm[2][0]=sin(rad*alfa);
tm[0][2]=tm[2][0];
tm[2][0]=tm[0][0];
return;
}
void adjust(point *p,point *q)
{
float t[4][4];
switch(turn1[0])
{case 1:
rotationy(p,2,t);
transfrom(p,q,t);
break;
case -1:
rotationy(p,-2,t);
transfrom(p,q,t);
break;
default:break;
}
switch(turn1[1])
{case 1:
rotationz(p,2,t);
transfrom(p,q,t);
break;
case -1:
rotationz(p,-2,t);
transfrom(p,q,t);
break;
default:break;
}
switch(turn1[2])
{case 1:
q->x=ZOOM_IN*p->x;
q->y=ZOOM_IN*p->y;
q->z=ZOOM_IN*p->z;
break;
case -1:
q->x=ZOOM_IN*p->x;
q->y=ZOOM_IN*p->y;
q->z=ZOOM_IN*p->z;
break;
default:break;
}
}
void drawbox(fanti * p)
{
point2d fan2d[8];
int i;
for(i=0;i<=7;i++)
{
adjust(&p->biao[i],&p->biao[i]);
trun2d(&p->biao[i],&fan2d[i]);
fan2d[i].x+=300;
fan2d[i].y+=200;
}
clearviewport();
/*outtext("\n -> :right
\n <-:left
\n^:up
\n v:down");*/
moveto(0,10);
/*outtext("\n page up:zoom in
\n space:Redraw
\n Esc:exit");*/
for(i=0;i<=3;i++)
{
if(i==3)
{line(fan2d[i].x,fan2d[i].y,fan2d[0].x,fan2d[0].y);
line(fan2d[i+4].x,fan2d[i+4].y,fan2d[4].x,fan2d[4].y);
}
else {
line(fan2d[i].x,fan2d[i].y,fan2d[i+1].x,fan2d[i+1].y);
line(fan2d[i+4].x,fan2d[i+4].y,fan2d[i+5].x,fan2d[i+5].y);
}
line(fan2d[i].x,fan2d[i].y,fan2d[i+4].x,fan2d[i+4].y);
}
}
void main()
{
int gd=DETECT,gm,i,j;
char key;
float x,y,h;
fanti al;
x=100;y=100;h=100;
initgraph(&gd,&gm," ");
make_box(x,y,h,&al);
drawbox(&al);
for(;;)
{
turn1[0]=0;
turn1[1]=0;
turn1[2]=0;
key=getch();
switch(key)
{
case 77: turn1[0]=1;
break;
case 75: turn1[0]=-1;
break;
case 72: turn1[1]=1;
break;
case 80: turn1[1]=-1;
break;
case 73: turn1[2]=1;
break;
case 81: turn1[2]=-1;
break;
case 32: make_box(x,y,h,&al);
break;
case 27: exit();
break;
default: key=0;
break;
}
if(key!=0)
drawbox(&al);
}
/*closegraph();*/
}
//注:按上下左右键变换,空格键还原,ESC键退出
图形三维变换
最新推荐文章于 2021-07-19 21:25:25 发布