private var _mapWidth:int;
private var _mapHeight:int;
private var _tilePixelWidth:int;
private var _tilePixelHeight:int;
private var _wHalfTile:int;
private var _hHalfTile:int;
public function DrawGridThree(mapWidth:int, mapHeight:int, tilePixelWidth:int, tilePixelHeight:int):void {
this._mapWidth=mapWidth;
this._mapHeight=mapHeight;
this._tilePixelWidth=tilePixelWidth;
this._tilePixelHeight=tilePixelHeight;
var row:int=this._mapHeight/this._tilePixelHeight;
var col:int = this._mapWidth / this._tilePixelWidth;
this._wHalfTile=int(this._tilePixelWidth/2);
this._hHalfTile=int(this._tilePixelHeight/2);
var grid:Shape = new Shape();
this.addChild(grid);
grid.graphics.beginFill(0xcc6600,.5);
grid.graphics.drawRect(0,0,mapWidth,mapHeight);
grid.graphics.endFill();
grid.graphics.lineStyle(1, 0x000000, 1);
var dblMapWidth:int=col*2+1;
var dblMapHeight:int = row * 2 + 1;
for (var i:int=1; i<dblMapWidth; i=i+2) {
grid.graphics.moveTo( i*this._wHalfTile, 0 );
if (dblMapHeight+i>=dblMapWidth) {
grid.graphics.lineTo( dblMapWidth * this._wHalfTile, (dblMapWidth - i) * this._hHalfTile );
} else {
grid.graphics.lineTo( (dblMapHeight+i)*this._wHalfTile, dblMapHeight*this._hHalfTile );
}
grid.graphics.moveTo( i*this._wHalfTile, 0 );
if (i<=dblMapHeight) {
grid.graphics.lineTo( 0, i*this._hHalfTile );
} else {
trace((i-row-1),row);
grid.graphics.lineTo( (i-row*2-1)*this._wHalfTile, dblMapHeight*this._hHalfTile );
}
}
for (var j:int=1; j<dblMapHeight; j=j+2) {
grid.graphics.moveTo( 0, j*this._hHalfTile );
if (dblMapHeight-j>=dblMapWidth) {
grid.graphics.lineTo( dblMapWidth*this._wHalfTile, (dblMapWidth+j)*this._hHalfTile );
} else {
grid.graphics.lineTo( (dblMapHeight-j)*this._wHalfTile, dblMapHeight*this._hHalfTile );
}
}
for (var m:int=0; m<dblMapHeight; m=m+2) {
grid.graphics.moveTo( dblMapWidth*this._wHalfTile, m*this._hHalfTile );
if (dblMapWidth-dblMapHeight+m<0) {
grid.graphics.lineTo( 0, (dblMapWidth+m)*this._hHalfTile );
} else {
grid.graphics.lineTo( (dblMapWidth-dblMapHeight+m)*this._wHalfTile, dblMapHeight*this._hHalfTile );
}
}
}