using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 所有子弹的接口。
/// </summary>
public interface Test
{
void SetDamage(int damage);
int GetDamage();
void Fire(Transform target);
}
public class Testtttttttt : MonoBehaviour, Test
{
Transform target;
int damage = 1;
public void Fire(Transform target)
{
this.target = target;
}
public int GetDamage()
{
return damage;
}
public void SetDamage(int damage)
{
this.damage = damage;
}
}