游戏应用打包

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Build.Reporting;

public class MenuToolEditor : MonoBehaviour
{
    [MenuItem("Tool/Build XXX")]
    public static void BuildBigDipper()
    {
        Debug.Log("Build XXX");
        //设置产品名称
        PlayerSettings.productName = "XXX";
        //设置包名
      //  PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, Config.BIG_DIPPER_IDENTIFIER);
        //设置AppIcon
        string[] appIconNames = { "192", "144", "96", "72", "48", "36" };
        Texture2D[] icons = new Texture2D[appIconNames.Length];
        for (int i = 0; i < icons.Length; i++)
        {
            string path = string.Format("UI/Sprite/海岛/AppIcon/{0}", appIconNames[i]);
            icons[i] = Resources.Load<Texture2D>(path);
        }
        PlayerSettings.SetIconsForTargetGroup(BuildTargetGroup.Android, icons);
        //设置闪屏Logo
        var logo = Resources.Load<Sprite>("UI/Sprite/Logo/logo_new");
        var screenLogo = PlayerSettings.SplashScreenLogo.Create(2, logo);
        PlayerSettings.SplashScreen.logos = new PlayerSettings.SplashScreenLogo[] { screenLogo };
        //打包APK
        BuildAndroid();
    }

    [MenuItem("Tool/Build YYY")]
    public static void BuildMicrowave()
    {
        Debug.Log("Build YYY");
        //设置产品名称
        PlayerSettings.productName = "YYY";
        //设置包名
        PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, Config.MICROWAVE_IDENTIFIER);
        //设置AppIcon
        string[] appIconNames = { "192", "144", "96", "72", "48", "36" };
        Texture2D[] icons = new Texture2D[appIconNames.Length];
        for (int i = 0; i < icons.Length; i++)
        {
            string path = string.Format("UI/Sprite/城市/AppIcon/{0}", appIconNames[i]);
            icons[i] = Resources.Load<Texture2D>(path);
        }
        PlayerSettings.SetIconsForTargetGroup(BuildTargetGroup.Android, icons);
        //设置闪屏Logo
        var logo = Resources.Load<Sprite>("UI/Sprite/Logo/logo_new");
        var screenLogo = PlayerSettings.SplashScreenLogo.Create(2, logo);
        PlayerSettings.SplashScreen.logos = new PlayerSettings.SplashScreenLogo[] { screenLogo };
        //打包APK
        BuildAndroid();
    }

    //生成APK
    public static void BuildAndroid()
    {
        PlayerSettings.Android.keystorePass = "123456";
        PlayerSettings.Android.keyaliasPass = "123456";

        List<string> levels = new List<string>();
        foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes)
        {
            if (!scene.enabled) continue;
            levels.Add(scene.path);
        }
        EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android);
        BuildReport report = BuildPipeline.BuildPlayer(levels.ToArray(), "APK/MilitaryTopics.apk", BuildTarget.Android, BuildOptions.None);
        if (report.summary.result == BuildResult.Succeeded)
            Debug.Log("Build Succeeded");
        else
            Debug.LogErrorFormat("Build {0}", report.summary.result);
    }
}

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