PLY文件读取与显示

用OpenGL写了一份读取PLY文件并显示的代码,支持以下关键字:

 ply/format/element vertex/property/element face/end_header

以及数据类型:

 char(int8)/uchar(uint8)/short(int16)/ushort(uint16)/int(int32)/uint(uint32)/float(float32)/double(float64)

并支持变量:

坐标x y (z可选) (w可选)/法向向量nx ny nz/颜色red green blue (alpha可选)

读取之后,利用OpenGL绘制出来,并绘制坐标轴,允许可以通过方向键旋转坐标、‘-’和‘=’缩小、放大。

希望写成C++风格,但是很久没写C++代码了,如有不妥,还望各位看官斧正。

转载需经过本人同意!

///

main.cpp

/*******************************************************
 *项目名称:
 *Copyright (C), SCUT HCII-Lab (http://www.hcii-lab.net/)
 *模块名称:PLY文件读取与显示
 *作者:SCUT,EE,石育金
 *版本号(Version):V1-20150419
 *指导老师:张鑫
 *******************************************************
 *创建日期:2015.4.19
 *功能描述:
 *1,读取.PLY文件,支持关键字 ply/format/element vertex/property/element face/end_header
 *					以及数据类型 char(int8)/uchar(uint8)/short(int16)/ushort(uint16)/int(int32)/uint(uint32)/float(float32)/double(float64)
 *					并支持property x y (z) (w)/nx ny nz/red green blue (alpha)
 *2,绘制由.ply文件所描绘的立体,同时绘制坐标系。
 *		支持箭头↑↓←→旋转坐标系;
 *		支持=放大,-缩小;
 *包含文件:
 *main.cpp/PLYLoader.h/PLYLoader.cpp
 *修改记录:
 *2015.04.19修正了读取ubyte数据出错的bug。
 *
 *******************************************************/
#include "PLYLoader.h"

GLvoid init();
GLvoid display();
GLvoid reshape(GLint,GLint);
GLvoid keyboard(GLubyte,GLint,GLint);
GLvoid specialKey(GLint,GLint,GLint);
PLYFile *p;

void main(int argc, char** argv)
{
	p=new PLYFile("pyramid.ply");
	p->print();

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(800, 600);
	glutInitWindowPosition(100, 100);
	glutCreateWindow(argv[0]);
	init();
	glutDisplayFunc(display);
	glutReshapeFunc(reshape);
	glutKeyboardFunc(keyboard);
	glutSpecialFunc(specialKey);
	glutMainLoop();

	delete p;
}

GLvoid init()
{
	glClearColor (0.0, 0.0, 0.0, 0.0);
	glShadeModel (GL_SMOOTH);//渐变模式。GL_FLAT:单色模式
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LESS);
	glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}

GLvoid display()
{
	//PLY display function
	p->PLYdisplay();
}

GLvoid reshape(GLint w,GLint h)
{
	p->PLYreshape(w,h);
}

GLvoid keyboard(GLubyte key,GLint x,GLint y)
{
	p->PLYkey(key);
}

GLvoid specialKey(GLint key,GLint x,GLint y)
{
	p->PLYskey(key);
}

PLYLoader.h

/*******************************************************
 *项目名称:
 *Copyright (C), SCUT HCII-Lab (http://www.hcii-lab.net/)
 *模块名称:PLY文件读取与显示
 *作者:SCUT,EE,石育金
 *版本号(Version):V1-20150419
 *指导老师:张鑫
 *******************************************************
 *创建日期:2015.4.19
 *功能描述:定义了PLYFile类,用于读取PLY文件,并定义了4个回调函数用于绘制立体或交互。
 *
 *
 *******************************************************/
#include <string>
#include <iostream>
#include <fstream>
#include <vector>
#include <gl/glut.h>
using namespace std;

class PLYFile
{
public:
	PLYFile(string = "");
	~PLYFile();
	GLvoid print();

	GLboolean PLYdisplay();
	GLboolean PLYreshape(GLint,GLint);
	GLboolean PLYkey(GLubyte);
	GLboolean PLYskey(GLint);
private:
	GLboolean PLYLoad(string = "");

	string path;/**/
	//vertex information.For convinence,using vector as container
	GLint vertexNum;/*vertex number*/
	vector<GLvoid *>array;/*save information of vertex,different element in different array*/
	vector<GLsizei>count;/*number of properties each element contains*/
	vector<GLenum>propertyType;/*type of property*/
	vector<GLenum>elementType;/*type of element,must be GL_VERTEX_ARRAY/GL_NORMAL_ARRAY/GL_COLOR_ARRAY*/
	//face information
	GLint faceNum;/*face number*/
	GLuint *indices;/*index of face,indicate the index of vertex that each face contains*/
	//detail for projection translation
	GLdouble max[3];/*max of x,y,z*/
	GLdouble min[3];/*min of x,y,z*/
	GLdouble size;/*length of diagonal line对角线长度*/
	//model translation
	GLdouble xRotAngle;
	GLdouble yRotAngle;
	GLdouble scale[3];
};
PLYLoader.cpp

/*******************************************************
 *项目名称:
 *Copyright (C), SCUT HCII-Lab (http://www.hcii-lab.net/)
 *模块名称:PLY文件读取与显示
 *作者:SCUT,EE,石育金
 *版本号(Version):V1-20150419
 *指导老师:张鑫
 *******************************************************
 *创建日期:2015.4.19
 *功能描述:实现PLYFile类
 *
 *
 *******************************************************/
#include"PLYLoader.h"

PLYFile::PLYFile(string p)
{
	path=p;
	indices=NULL;
	max[0]=0;max[1]=0;max[2]=0;
	min[0]=0;min[1]=0;min[2]=0;
	xRotAngle=0;
	yRotAngle=0;
	PLYLoad();
	size = sqrt(pow(max[0]-min[0],2)+pow(max[1]-min[1],2)+pow(max[2]-min[2],2));
	scale[0]=1;
	scale[1]=1;
	scale[2]=1;
}

PLYFile::~PLYFile()
{
	if(indices) delete []indices;
	for(int i=0;i<array.size();i++)
		delete []array[i];
}
/*******************************************************
 *PLYLoad
 *用于读取ply文件,存入类内的变量
 *传入参数p是文件路径,默认为空。如果构建类的时候传入了文件路径,此处可以省略。
 *返回值为1表示读取成功,反之失败。
 *******************************************************/
GLboolean PLYFile::PLYLoad(string p)
{
	fstream fopen;
	if(!p.empty())
		fopen.open(p,ios::in);
	else if(!path.empty())
		fopen.open(path,ios::in);
	else return 0;
	if(!fopen.is_open())
	{
		return 0;//open file fail!
		cout<<"read file fail!"<<endl;
	}
	//start to read
	string filein;
	while(!fopen.eof())
	{
		fopen>>filein;
		if(filein=="ply"||filein=="PLY")
		{	//this is the header of .ply file,add TODO here
		}else if(filein=="comment")
		{	//this is the comment,add TODO here
			getline(fopen,filein,'\n');
		}else if(filein=="format")
		{	//this is the format information,add TODO here
			getline(fopen,filein,'\n');
		}else if(filein=="element")
		{	//element information,only accept vertex and face.ignore user-defined element
			fopen>>filein;
			if(filein=="vertex")
			{	//read the number of vertex
				fopen>>vertexNum;
			}else if(filein=="face")
			{	//read the number of face 
				fopen>>faceNum;
				//ignore this and the next lines
				getline(fopen,filein,'\n');
				getline(fopen,filein,'\n');
			}else
			{	//user-defined element
				cout<<"ignore user-defined element!"<<endl;
				getline(fopen,filein,'\n');
			}
		}else if(filein=="property")
		{	//property,only accept xyz/nxyz/rgb
			fopen>>filein;//read in type of element
			if(filein=="char"||filein=="int8")
			{
				propertyType.push_back(GL_BYTE);
			}else if(filein=="uchar"||filein=="uint8")
			{
				propertyType.push_back(GL_UNSIGNED_BYTE);
			}else if(filein=="short"||filein=="int16")
			{
				propertyType.push_back(GL_SHORT);
			}else if(filein=="ushort"||filein=="uint16")
			{
				propertyType.push_back(GL_UNSIGNED_SHORT);
			}else if(filein=="int"||filein=="int32")
			{
				propertyType.push_back(GL_INT);
			}else if(filein=="uint"||filein=="uint32")
			{
				propertyType.push_back(GL_UNSIGNED_INT);
			}else if(filein=="float"||filein=="float32")
			{
				propertyType.push_back(GL_FLOAT);
			}else if(filein=="double"||filein=="float64")
			{
				propertyType.push_back(GL_DOUBLE);
			}else
			{	//use GLdouble as default
				cout<<"Undefined property type!"<<endl;
				propertyType.push_back(GL_DOUBLE);
			}
			fopen>>filein;
			if(filein=="x")
			{
				elementType.push_back(GL_VERTEX_ARRAY);
				getline(fopen,filein,'\n');//x
				getline(fopen,filein,'\n');//y
				count.push_back(2);
			}else if(filein=="nx")
			{
				elementType.push_back(GL_NORMAL_ARRAY);
				getline(fopen,filein,'\n');//nx
				getline(fopen,filein,'\n');//ny
				getline(fopen,filein,'\n');//nz
				count.push_back(3);
			}else if(filein=="red")
			{
				elementType.push_back(GL_COLOR_ARRAY);
				getline(fopen,filein,'\n');//red
				getline(fopen,filein,'\n');//green
				getline(fopen,filein,'\n');//blue
				count.push_back(3);
			}else if(/*filein=="y"||*/filein=="z"||filein=="w"/*||filein=="green"||filein=="blue"*/||filein=="alpha")
			{
				count[count.size()-1]+=1;
				propertyType.pop_back();
			}else
			{
				cout<<"Unknown property!"<<endl;
			}
		}else if(filein=="end_header")
		{	//header end,add TODO here
			//ckeck
			if(count.size()!=propertyType.size()||count.size()!=elementType.size())
			{
				cout<<"the number of element collision"<<endl;
				return 0;
			}
			//start to read element information
			//initialise the array
			GLvoid *subarray=NULL;
			for(int i=0;i<propertyType.size();i++)
			{
				switch(propertyType[i])
				{
				case GL_BYTE:subarray=new GLbyte[vertexNum*count[i]];
					array.push_back(subarray);break;
				case GL_UNSIGNED_BYTE:subarray=new GLubyte[vertexNum*count[i]];
					array.push_back(subarray);break;
				case GL_SHORT:subarray=new GLshort[vertexNum*count[i]];
					array.push_back(subarray);break;
				case GL_UNSIGNED_SHORT:subarray=new GLushort[vertexNum*count[i]];
					array.push_back(subarray);break;
				case GL_INT:subarray=new GLint[vertexNum*count[i]];
					array.push_back(subarray);break;
				case GL_UNSIGNED_INT:subarray=new GLuint[vertexNum*count[i]];
					array.push_back(subarray);break;
				case GL_FLOAT:subarray=new GLfloat[vertexNum*count[i]];
					array.push_back(subarray);break;
				case GL_DOUBLE:subarray=new GLdouble[vertexNum*count[i]];
					array.push_back(subarray);break;
				}
			}
			if(faceNum)
				indices=new GLuint[faceNum*3];
			//read vertex information
			int totalelement=0;
			for(int i=0;i<count.size();i++)
				totalelement+=count[i];
			for(int i=0;i<vertexNum;i++)//接下来的vertexNum行都是顶点信息
			{
				for(int j=0;j<count.size();j++)//每行包括顶点的count.size()(<=3)种信息
					for(int k=0;k<count[j];k++)//每种信息包括count[j]个property
					{
						switch(propertyType[j])
						{
						case GL_BYTE:{
							GLdouble tem = 0;//(GLdouble)(((GLbyte*)(array[j]))[i*count[j]+k]);
							fopen>>tem;
							((GLbyte*)(array[j]))[i*count[j]+k] = GLbyte(tem);
							if(elementType[j] == GL_VERTEX_ARRAY && k < 3)
							{
								if(tem > max[k])max[k] = tem;
								if(tem < min[k])min[k] = tem;
							}
							break;}
						case GL_UNSIGNED_BYTE:{
							GLint tem = 0;//(GLdouble)(((GLubyte*)(array[j]))[i*count[j]+k]);
							fopen>>tem;
							((GLubyte*)(array[j]))[i*count[j]+k] = GLubyte(tem);
							if(elementType[j] == GL_VERTEX_ARRAY && k < 3)
							{
								if(tem > max[k])max[k] = tem;
								if(tem < min[k])min[k] = tem;
							}
							break;}
						case GL_SHORT:
							fopen>>((GLshort*)(array[j]))[i*count[j]+k];
							if(elementType[j] == GL_VERTEX_ARRAY && k < 3)
							{
								GLdouble tem = (GLdouble)(((GLshort*)(array[j]))[i*count[j]+k]);
								if(tem > max[k])max[k] = tem;
								if(tem < min[k])min[k] = tem;
							}
							break;
						case GL_UNSIGNED_SHORT:
							fopen>>((GLushort*)(array[j]))[i*count[j]+k];
							if(elementType[j] == GL_VERTEX_ARRAY && k < 3)
							{
								GLdouble tem = (GLdouble)(((GLushort*)(array[j]))[i*count[j]+k]);
								if(tem > max[k])max[k] = tem;
								if(tem < min[k])min[k] = tem;
							}
							break;
						case GL_INT:
							fopen>>((GLint*)(array[j]))[i*count[j]+k];
							if(elementType[j] == GL_VERTEX_ARRAY && k < 3)
							{
								GLdouble tem = (GLdouble)(((GLint*)(array[j]))[i*count[j]+k]);
								if(tem > max[k])max[k] = tem;
								if(tem < min[k])min[k] = tem;
							}
							break;
						case GL_UNSIGNED_INT:
							fopen>>((GLuint*)(array[j]))[i*count[j]+k];
							if(elementType[j] == GL_VERTEX_ARRAY && k < 3)
							{
								GLdouble tem = (GLdouble)(((GLuint*)(array[j]))[i*count[j]+k]);
								if(tem > max[k])max[k] = tem;
								if(tem < min[k])min[k] = tem;
							}
							break;
						case GL_FLOAT:{
							fopen>>((GLfloat*)(array[j]))[i*count[j]+k];
							if(elementType[j] == GL_VERTEX_ARRAY && k < 3)
							{
								GLdouble tem = (GLdouble)(((GLfloat*)(array[j]))[i*count[j]+k]);
								if(tem > max[k])max[k] = GLdouble(tem);
								if(tem < min[k])min[k] = GLdouble(tem);
							}
							break;}
						case GL_DOUBLE:
							fopen>>((GLdouble*)(array[j]))[i*count[j]+k];
							if(elementType[j] == GL_VERTEX_ARRAY && k < 3)
							{
								GLdouble tem = ((GLdouble*)(array[j]))[i*count[j]+k];
								if(tem > max[k])max[k] = tem;
								if(tem < min[k])min[k] = tem;
							}
							break;
						}
					}
			}
			//read face information
			int front=0,i=0;;
			fopen>>front;
			while(front==3 && i<faceNum)
			{
				fopen>>indices[i*3]>>indices[i*3+1]>>indices[i*3+2];
				fopen>>front;
				i++;
			}

		}else
		{
			continue;
		}
	}
	fopen.close();
	return 1;//finished
}
/*******************************************************
 *PLYdisplay
 *显示函数,需放在glutDisplayFunc()定义的回调函数内调用
 *返回值可以忽略
 *******************************************************/
GLboolean PLYFile::PLYdisplay()
{
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glPushMatrix();
	//scale
	glScalef(scale[0],scale[1],scale[2]);
	//rotate
	glRotatef(xRotAngle,1.0,0.0,0.0);
	glRotatef(yRotAngle,0.0,1.0,0.0);
	//smooth
	glEnable(GL_POINT_SMOOTH);
	glHint(GL_POINT_SMOOTH,GL_NICEST);
	glEnable(GL_LINE_SMOOTH);
	glHint(GL_LINE_SMOOTH,GL_NICEST);
	glEnable(GL_POLYGON_SMOOTH);
	glHint(GL_POLYGON_SMOOTH,GL_NICEST);
	//draw coordinate system
	glColor3f(1.0,1.0,1.0);
	glBegin(GL_LINES);
		glVertex3f((min[0]<0)?(1.4*(min[0])):(-0.8*min[0]),0.0,0.0);
		glVertex3f(1.8*(max[0]),0.0,0.0);
		glVertex3f(0.0,(min[1]<0)?(1.4*(min[1])):(-0.8*min[1]),0.0);
		glVertex3f(0.0,1.8*(max[1]),0.0);
		glVertex3f(0.0,0.0,(min[2]<0)?(1.4*(min[2])):(-0.8*min[2]));
		glVertex3f(0.0,0.0,1.8*(max[2]));
	glEnd();

	glPushMatrix();
	glTranslatef(1.8*(max[0]),0.0,0.0);
	glRotatef(90.0,0.0,1.0,0.0);
	glutSolidCone(0.02*size,0.04*size,10,10);
	glPopMatrix();

	glPushMatrix();
	glTranslatef(0.0,1.8*(max[1]),0.0);
	glRotatef(-90.0,1.0,0.0,0.0);
	glutSolidCone(0.02*size,0.04*size,10,10);
	glPopMatrix();

	glPushMatrix();
	glTranslatef(0.0,0.0,1.8*(max[2]));
	glRotatef(90.0,0.0,0.0,1.0);
	glutSolidCone(0.02*size,0.04*size,10,10);
	glPopMatrix();
	//draw object
	glColor3f(1.0,1.0,1.0);
	//enable and assign
	for(int i=0;i<(elementType.size());i++)
	{
		switch(elementType[i])
		{
		case GL_VERTEX_ARRAY:
			glEnableClientState(GL_VERTEX_ARRAY);
			glVertexPointer(count[i],propertyType[i],0,array[i]);
			break;
		case GL_NORMAL_ARRAY:
			glEnableClientState(GL_NORMAL_ARRAY);
			glNormalPointer(propertyType[i],0,array[i]);
			break;
		case GL_COLOR_ARRAY:
			glEnableClientState(GL_COLOR_ARRAY);
			glColorPointer(count[i],propertyType[i],0,array[i]);
			break;
		}
	}
	//use array
	for(int i=0;i<faceNum;i++)
	{
		glDrawElements(GL_TRIANGLES,3,GL_UNSIGNED_INT,&(indices[i*3]));
	}
	glPopMatrix();

	glutSwapBuffers();

	return 1;
}
/*******************************************************
 *PLYreshape
 *重绘函数,需放在glutReshapeFunc()定义的回调函数内调用
 *返回值可以忽略
 *******************************************************/
GLboolean PLYFile::PLYreshape(GLint w,GLint h)
{
	glViewport (0, 0, (GLsizei) w, (GLsizei) h); 
	glMatrixMode (GL_PROJECTION);
	glLoadIdentity ();
	gluPerspective(60.0, (GLfloat) w/(GLfloat) h, size * 0.05, size*5);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	gluLookAt (max[0]*3, max[1]*3, max[2]*3,/*eye position, changeable*/
		0.0, 0.0, 0.0,/*a point that on the sight line. FIXED to zero point*/
		-max[0]*3, -max[1]*3, (pow(max[0],2)+max[1],2)*3/max[2]/*Specifies the direction of the up vector, vertical to the sight line*/);
	return 1;
}
/*******************************************************
 *PLYkey
 *普通按键处理函数,需放在glutKeyboardFunc()定义的回调函数内调用
 *返回值可以忽略
 *******************************************************/
GLboolean PLYFile::PLYkey(GLubyte key)
{
	switch(key)
	{
	case '=':
		scale[0]*=1.1;
		scale[1]*=1.1;
		scale[2]*=1.1;
		break;
	case '-':		
		scale[0]*=0.9;
		scale[1]*=0.9;
		scale[2]*=0.9;
		break;
	}
	glutPostRedisplay();
	return 1;
}
/*******************************************************
 *PLYskey
 *特殊按键处理函数,需放在glutSpecialFunc()定义的回调函数内调用
 *返回值可以忽略
 *******************************************************/
GLboolean PLYFile::PLYskey(GLint key)
{
	switch(key)
	{
	case GLUT_KEY_UP:xRotAngle-=5.0;break;
	case GLUT_KEY_DOWN:xRotAngle+=5.0;break;
	case GLUT_KEY_RIGHT:yRotAngle+=5.0;break;
	case GLUT_KEY_LEFT:yRotAngle-=5.0;break;
	}
	glutPostRedisplay();
	return 1;
}
/*******************************************************
 *print
 *打印函数。将读入的问件内容显示出来。用于调试。
 *******************************************************/
GLvoid PLYFile::print()
{
	cout<<"PLY file"<<endl;
	cout<<"path:"<<path<<endl;
	cout<<"VertexNum:"<<vertexNum<<endl;
	cout<<"property number:"<<array.size()<<endl<<
		count.size()<<endl<<
		propertyType.size()<<endl<<
		elementType.size()<<endl;
	cout<<"count:"<<endl;
	for(int i=0;i<count.size();i++)
		cout<<i<<" : "<<count[i]<<endl;
	cout<<"propertyType"<<endl;
	for(int i=0;i<propertyType.size();i++)
		cout<<i<<" : "<<propertyType[i]<<endl;
	cout<<"elementType"<<endl;
	for(int i=0;i<elementType.size();i++)
		cout<<i<<" : "<<elementType[i]<<endl;
	cout<<"max:"<<endl;
	cout<<max[0]<<'\t'<<max[1]<<'\t'<<max[2]<<'\t'<<endl;
	cout<<"min:"<<endl;
	cout<<min[0]<<'\t'<<min[1]<<'\t'<<min[2]<<'\t'<<endl;
	cout<<"size: "<<size<<endl;
	cout<<"faceNum:"<<faceNum<<endl;
	//cout<<"array:"<<endl;
	//for(int i=0;i<array.size();i++)
	//{
	//	for(int j=0;j<vertexNum*count[i];j++)
	//		cout<<array[i][j]<<endl;
	//}
	//cout<<"indices:"<<endl;
	//for(int i=0;i<faceNum;i++)
	//{
	//	for(int j=0;j<3;j++)
	//		cout<<indices[i*3+j]<<"\t";
	//	cout<<endl;
	//}
}

比如读取下面这个文件:

pyramid.ply

ply
format ascii 1.0
comment created by MATLAB ply_write
element vertex 5
property float x
property float y
property float z
property float red
property float green
property float blue
element face 6
property list uchar char vertex_indices
end_header
0.000000 0.000000 0.000000 1.0 1.0 1.0
1.000000 0.000000 0.000000 1.0 0.0 0.0
1.000000 1.000000 0.000000 0.0 0.0 1.0
0.000000 1.000000 0.000000 0.0 1.0 0.0
0.500000 0.500000 1.600000 1.0 1.0 0.0
3 1 0 3 
3 1 3 2 
3 0 1 4 
3 0 4 3 
3 3 4 2 
3 1 2 4 
效果如图:



利用方向键和‘-’、‘=’键,可以看得立体图形的全貌。
  • 7
    点赞
  • 62
    收藏
    觉得还不错? 一键收藏
  • 18
    评论
评论 18
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值