状态模式-c++实现

// statepattern.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include  <iostream>

using namespace std;

class Person;
class MainState
{ 
public:
	virtual  void  attack() = 0;
	virtual  void  stand() = 0;
};

class Astate : public MainState
{
public:
	Astate(Person *pPerson) { m_pPerson = pPerson;};

public:
	void attack()
	{
		cout << "Astate attack" << endl;
	}

	void stand()
	{
		cout << "Astate stand" << endl;
	}

private:
	Person *m_pPerson;
};

class Bstate : public MainState
{
public:
	Bstate(Person *pPerson) { m_pPerson = pPerson;};

	void attack()
	{
		cout << "Bstate attack" << endl;
	}

	void stand()
	{
		cout << "Bstate stand" << endl;
	}

private:
	Person *m_pPerson;

};

class Person
{
private:
	MainState *m_pMainState;
	Astate    *m_pAstate;
	Bstate    *m_pBstate;

public:
	Person()
	{
		m_pAstate = new Astate(this);
		m_pBstate = new Bstate(this);
		m_pMainState = m_pAstate;
	}

	void enterAstate()
	{
		m_pMainState = m_pAstate;
		cout << "enter Astate" << endl;
	}

	void enterBstate()
	{
		m_pMainState = m_pBstate;
		cout << "enter Bstate" << endl;
	}

public:

	void attack()
	{
		m_pMainState->attack();
	}

	void stand()
	{
		m_pMainState->stand();
	}

};
int main()
{
	Person *p = new Person();
	p->enterBstate();
	p->attack();
	p->stand();

	p->enterAstate();
	p->attack();
	p->stand();

	p->enterBstate();
	p->attack();
	p->stand();
    return 0;
}

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