Unreal Engine如何配置安卓环境

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参考的官方文档在这里

Android NDK下载在这里

Android Studio下载在这里

Android Studio在默认安装时的结果如下图
其实可以选择自定义安装然后调整位置 最后的结果和默认的完全一样 只是安装的位置不一样
在这里插入图片描述
安装完成Android Studio之后可以自己安装Android NDK然后配置环境变量 这样也可以自己选择安装的位置

看他的SetupAndroid.bat文件
只是设置了一些环境变量以及运行了一下sdkmanager.bat

如果在安装Android Studio的时候自定义了Sdk位置
需要在运行前手动设置下ANDROID_HOME环境变量

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Tap into the power of Unreal Engine 4 and create exciting games for the Android platform About This Book Dive straight into making fully functional Android games with this hands-on guide Learn about the entire Android pipeline, from game creation to game submission Use Unreal Engine 4 to create a first-person puzzle game Who This Book Is For If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you. In Detail Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game―Bloques! Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store. In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects. Table of Contents Chapter 1. Getting Started with Unreal 4 Chapter 2. Launching Unreal Engine 4 Chapter 3. Building the Game – First Steps Chapter 4. Using Actors, Classes, and Volumes Chapter 4.X folders Chapter 5. Scripting with Blueprints Chapter 6. Using Unreal Matinee Chapter 7. Finishing, Packaging, and Publishing the Game
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