1.Activate a gameObect
2.the GameObject that have events to Execute in sequence
3.When send a Event to the GameObject that is Disactivate,It take place mistakes.
Problem;what's the internal principle of The Events On gameObject.
1.Activate a gameObect
2.the GameObject that have events to Execute in sequence
3.When send a Event to the GameObject that is Disactivate,It take place mistakes.
Problem;what's the internal principle of The Events On gameObject.