https://blog.csdn.net/jjwwwww/article/details/83830981转载
方便使用,自己记录一下!
求点到直线垂足
private Point getFoot(Point p1,Point p2,Point p3){
Point foot=new Point();
float dx=p1.x-p2.x;
float dy=p1.y-p2.y;
float u=(p3.x-p1.x)*dx+(p3.y-p1.y)*dy;
u/=dx*dx+dy*dy;
foot.x=(int)(p1.x+u*dx);
foot.y=(int)(p1.y+u*dy);
return foot;
}
求点到线段垂足
private Point getFoot(Point p1,Point p2,Point p3){
Point foot=new Point();
float dx=p1.x-p2.x;
float dy=p1.y-p2.y;
float u=(p3.x-p1.x)*dx+(p3.y-p1.y)*dy;
u/=dx*dx+dy*dy;
foot.x=(int)(p1.x+u*dx);
foot.y=(int)(p1.y+u*dy);
float d=Math.abs((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.x-p2.y));
float d1=Math.abs((p1.x-foot.x)*(p1.x-foot.x)+(p1.y-foot.y)*(p1.x-foot.y));
float d2=Math.abs((p2.x-foot.x)*(p2.x-foot.x)+(p2.y-foot.y)*(p2.x-foot.y));
if(d1>d||d2>d){
if (d1>d2) return p2;
else return p1;
}
return foot;
}