vtk实战(五十三)—坐标轴

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkAxesActor.h>
#include <vtkTransform.h>
#include <vtkSmartPointer.h>

int main()
{
    vtkSmartPointer<vtkSphereSource> sphereSource =
        vtkSmartPointer<vtkSphereSource>::New();
    sphereSource->SetCenter(0.0, 0.0, 0.0);
    sphereSource->SetRadius(0.5);
    vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
    vtkSmartPointer<vtkActor> sphereActor =
        vtkSmartPointer<vtkActor>::New();
    sphereActor->SetMapper(sphereMapper);
    vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
    renderWindow->AddRenderer(renderer);
    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow(renderWindow);
    renderer->AddActor(sphereActor);
    renderer->SetBackground(.1, .2, .3); 

    vtkSmartPointer<vtkTransform> transform =
        vtkSmartPointer<vtkTransform>::New();
    transform->Translate(1.0, 0.0, 0.0);

    vtkSmartPointer<vtkAxesActor> axes =
        vtkSmartPointer<vtkAxesActor>::New();
    axes->SetUserTransform(transform);
    renderer->AddActor(axes);
    renderer->ResetCamera();
    renderWindow->Render();
    renderWindowInteractor->Start();

    return 0;
}

result

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