先上代码:
void Ref::retain()
{
CCASSERT(_referenceCount > 0, "reference count should be greater than 0");
++_referenceCount;
}
void Ref::release()
{
CCASSERT(_referenceCount > 0, "reference count should be greater than 0");
--_referenceCount;
if (_referenceCount == 0)
{
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
auto poolManager = PoolManager::getInstance();
if (!poolManager->getCurrentPool()->isClearing() && poolManager->isObjectInPools(this))
{
CCASSERT(false, "The reference shouldn't be 0 because it is still in autorelease pool.");
}
#endif
#if CC_REF_LEAK_DETECTION
untrackRef(this);
#endif
delete this;
}
}
前者的作用是。。。。额,就一句话++_referenceCount;。那么到底有啥用呢ÿ