涂涂乐的详细实现之五--网络通信(NetWorkView)

整个项目用到的网络通信主要用来发送图片的byte[]以及string类型等。

首先分别在客户端和服务端的MainCamera中添加组件NetworkView,并添加脚本组件。

服务端的创建代码如下:

void Start()
    {
        for (int i = 0; i < 10; i++)
        {
            //Debug.Log("AnimalsName[i].ToString():"+AnimalsName[i].ToString());
            scanpath[i] = Directory.GetParent(Application.dataPath).ToString() + "/ServerGet/" + AnimalsName[i].ToString();
            //Debug.Log("scanpath[i]:"+scanpath[i]);
            //scanpath = "G:/scan/scanimgServerGet/";
            DirectoryInfo theFolder = new DirectoryInfo(scanpath[i]);
            if (!Directory.Exists(scanpath[i]))
            {
                Directory.CreateDirectory(scanpath[i]);
            }
            load(i);
        }
        fromscanpath = Directory.GetParent(Application.dataPath).ToString() + "/ServerGet/FromScan";
        if (!Directory.Exists(fromscanpath))
        {
            Directory.CreateDirectory(fromscanpath);
        }
        letterpath = Directory.GetParent(Application.dataPath).ToString() + "/ServerGet/FromScan";
        if (!Directory.Exists(letterpath))
        {
            Directory.CreateDirectory(letterpath);
        }

        //Network.peerType是端类型的状态:   
        //即disconnected, connecting, server 或 client四种   
        switch (Network.peerType)
        {
            //禁止客户端连接运行, 服务器未初始化   
            case NetworkPeerType.Disconnected:
                StartServer();
                break;
            //运行于服务器端   
            case NetworkPeerType.Server:
                OnServer();
                break;
            //运行于客户端   
            case NetworkPeerType.Client:
                break;
            //正在尝试连接到服务器   
            case NetworkPeerType.Connecting:
                break;
        }
    }


    void StartServer()
    {
        //初始化本机服务器端口,第一个参数就是本机接收多少连接   
        NetworkConnectionError error = Network.InitializeServer(12, Port, false);
        switch (error)
        {
            case NetworkConnectionError.NoError:
                break;
            default:
                Debug.Log("服务器端错误" + error);
                break;
        }
    }

    void OnServer()
    {
        GUILayout.Label("服务端已经运行,等待客户端连接");
        //Network.connections是所有连接的玩家, 数组[]   
        //取客户端连接数.    
        int length = Network.connections.Length;
        //按数组下标输出每个客户端的IP,Port   
        for (int i = 0; i < length; i++)
        {
            GUILayout.Label("客户端" + i);
            GUILayout.Label("客户端ip" + Network.connections[i].ipAddress);
            GUILayout.Label("客户端端口" + Network.connections[i].port);
            GUILayout.Label("-----------------------------------------");
        }
        if (GUILayout.Button("断开服务器"))
        {
            Network.Disconnect();
        }
        sc = GUILayout.BeginScrollView(sc, GUILayout.Width(280), GUILayout.Height(400));
            GUILayout.Box(Message);
        GUILayout.EndScrollView();
        
    }
客户端的连接代码如下:
void OnGUI()
    {
        //端类型的状态  
        switch (Network.peerType)
        {
            //禁止客户端连接运行, 服务器未初始化  
            case NetworkPeerType.Disconnected:
                if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 2, 100, 30), "连接服务器"))
                {
                    NetworkConnectionError error = Network.Connect(IP, Port);
                    //连接状态  
                    switch (error)
                    {
                        case NetworkConnectionError.NoError:
                            break;
                        default:
                            Debug.Log("客户端错误" + error);
                            break;
                    }
                }
                break;
            //运行于服务器端
            case NetworkPeerType.Server:
                break;
            //运行于客户端
            case NetworkPeerType.Client:
                //OnClient();
                bool OnClient = true;
                break;
            //正在尝试连接到服务器
            case NetworkPeerType.Connecting:
                break;
        }
    }

客户端的发送调用函数如下:

public void SendButton()
    {
        byte[] bytes = SendTexture.EncodeToPNG();
        GetComponent<NetworkView>().RPC("FromScan", RPCMode.All, bytes);
    }
    [RPC]
    void FromScan(byte[] bytes, NetworkMessageInfo info)
    {
        Debug.Log("zc");
    }
客户端的数据接收如下:

  

  [RPC]
    void FromScan(byte[] bytes, NetworkMessageInfo info)
    {
        bytesToImg(bytes);
        Texture2D tex = new Texture2D(100,100);
        tex.LoadImage(bytes);//将来自客户端发送的byte转成Texture
        tihuanTexture[0] = tex;
        tex = rotateNinty(tex);//tex顺时针旋转九十度
        tihuanTexture[1] = tex;
        tex = GetBottomRight(tex);//tex是右下角字母格
        tihuanTexture[2] = tex;
        byte[] bytess = tex.EncodeToPNG();
        EmguTest.GetBytes(bytess);
    }

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